Efficient planning of NPC cluster movement in computer game environment

被引:0
|
作者
Kyeonah Yu
Juntae Kim
机构
[1] Duksung Women’s University,Department of Computer Science
[2] Dongguk University,Department of Computer Engineering
来源
Cluster Computing | 2015年 / 18卷
关键词
Computer game; NPC; Planning; Visibility graph; Grid;
D O I
暂无
中图分类号
学科分类号
摘要
For natural group movement of non player characters (NPCs) in a computer game, an efficient planning algorithm is necessary. This paper presents a grid window-based path planning algorithm for realistic group movement. The global path is planned in a static environment and the path is locally repaired to avoid dynamic obstacles during execution. The planning and execution processes are performed for the group, not for individual NPCs by using a 2D virtual grid window covering all the NPCs. The movement of each NPC is generated inside the grid window without complicated procedures to detect collisions. We implement and test the algorithm on a polygonal world modeling a real game background. The simulation results show that the proposed method provides natural group movement and dynamic obstacle avoidance, and the experimental result with various numbers of NPCs shows consistent performance.
引用
收藏
页码:343 / 350
页数:7
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