Efficient planning of NPC cluster movement in computer game environment

被引:0
|
作者
Kyeonah Yu
Juntae Kim
机构
[1] Duksung Women’s University,Department of Computer Science
[2] Dongguk University,Department of Computer Engineering
来源
Cluster Computing | 2015年 / 18卷
关键词
Computer game; NPC; Planning; Visibility graph; Grid;
D O I
暂无
中图分类号
学科分类号
摘要
For natural group movement of non player characters (NPCs) in a computer game, an efficient planning algorithm is necessary. This paper presents a grid window-based path planning algorithm for realistic group movement. The global path is planned in a static environment and the path is locally repaired to avoid dynamic obstacles during execution. The planning and execution processes are performed for the group, not for individual NPCs by using a 2D virtual grid window covering all the NPCs. The movement of each NPC is generated inside the grid window without complicated procedures to detect collisions. We implement and test the algorithm on a polygonal world modeling a real game background. The simulation results show that the proposed method provides natural group movement and dynamic obstacle avoidance, and the experimental result with various numbers of NPCs shows consistent performance.
引用
收藏
页码:343 / 350
页数:7
相关论文
共 50 条
  • [21] Development of a Computer Game "Ecopoly" for Education on Relationship between Environment and Economy
    Komuro, Tasuya
    Matsumoto, Toshiyuki
    INDUSTRIAL ENGINEERING AND MANAGEMENT SYSTEMS, 2011, 10 (04): : 264 - 271
  • [22] To Plan or to Simply React? An Experimental Study of Action Planning in a Game Environment
    Cerny, Martin
    Bartak, Roman
    Brom, Cyril
    Gemrot, Jakub
    COMPUTATIONAL INTELLIGENCE, 2016, 32 (04) : 668 - 710
  • [23] Efficient Coverage Path Planning for a Drone in an Urban Environment
    Sabag, Joanne
    Pinkovich, Barak
    Rivlin, Ehud
    Rotstein, Hector
    DRONES, 2025, 9 (02)
  • [24] Success by Efficient Resource Planning in a Project Based Environment
    Thurm, M.
    Riedel, R.
    Mueller, E.
    2016 IEEE INTERNATIONAL CONFERENCE ON INDUSTRIAL ENGINEERING AND ENGINEERING MANAGEMENT (IEEM), 2016, : 1210 - 1214
  • [25] A computer simulation environment for the trajectory planning of complex robotic systems
    Gosselin, CM
    Dupont, P
    INTERNATIONAL JOURNAL OF ROBOTICS & AUTOMATION, 1997, 12 (03): : 80 - 92
  • [26] Computer design and simulation of built environment; Application to forest planning
    Mosavi, A.
    PROCEEDINGS OF THE SECOND INTERNATIONAL CONFERENCE ON ENVIRONMENTAL AND COMPUTER SCIENCE, 2009, : 81 - 85
  • [27] THCAPP: Computer Aided Process Planning System in an Integrated Environment
    王先逵
    刘成颖
    李志忠
    张玉云
    TsinghuaScienceandTechnology, 1996, (02) : 119 - 123
  • [28] A simulation Game approach for efficient education in Enterprise Resource Planning systems
    Adelsberger, HH
    Bick, MH
    Kraus, UF
    Pawlowski, JM
    ESM'99 - MODELLING AND SIMULATION: A TOOL FOR THE NEXT MILLENNIUM, VOL 1, 1999, : 454 - 460
  • [29] GAME APPROACH TO THE PROBLEM ON CHOICE OF MECHANICAL BODIES OF MOVEMENT TRAJECTORIES IN THE DYNAMIC ENVIRONMENT
    PAVLOV, VV
    TIMASHEV, AA
    AVTOMATIKA, 1988, (03): : 79 - 81
  • [30] A Cost Efficient Framework for Managing Distributed Resources in a Cluster Environment
    Nazir, Amril
    Liu, Hao
    Sorensen, Soren-Aksel
    HPCC: 2009 11TH IEEE INTERNATIONAL CONFERENCE ON HIGH PERFORMANCE COMPUTING AND COMMUNICATIONS, 2009, : 29 - 35