Efficient planning of NPC cluster movement in computer game environment

被引:0
|
作者
Kyeonah Yu
Juntae Kim
机构
[1] Duksung Women’s University,Department of Computer Science
[2] Dongguk University,Department of Computer Engineering
来源
Cluster Computing | 2015年 / 18卷
关键词
Computer game; NPC; Planning; Visibility graph; Grid;
D O I
暂无
中图分类号
学科分类号
摘要
For natural group movement of non player characters (NPCs) in a computer game, an efficient planning algorithm is necessary. This paper presents a grid window-based path planning algorithm for realistic group movement. The global path is planned in a static environment and the path is locally repaired to avoid dynamic obstacles during execution. The planning and execution processes are performed for the group, not for individual NPCs by using a 2D virtual grid window covering all the NPCs. The movement of each NPC is generated inside the grid window without complicated procedures to detect collisions. We implement and test the algorithm on a polygonal world modeling a real game background. The simulation results show that the proposed method provides natural group movement and dynamic obstacle avoidance, and the experimental result with various numbers of NPCs shows consistent performance.
引用
收藏
页码:343 / 350
页数:7
相关论文
共 50 条
  • [41] Energy-efficient flight planning for UAV in IoT environment
    Dong F.
    Wu M.
    Zhu W.
    Li X.
    Dongnan Daxue Xuebao (Ziran Kexue Ban)/Journal of Southeast University (Natural Science Edition), 2020, 50 (03): : 555 - 562
  • [42] Working environment for computer assisted maxillofacial surgery planning - a preliminary report
    Okon, A
    JOURNAL OF DENTAL RESEARCH, 2001, 80 (04) : 1268 - 1268
  • [43] Computer supported collaborative environment for virtual simulation of radiation treatment planning
    Ntasis, E
    Maniatis, TA
    Gletsos, M
    Nikita, KS
    PROCEEDINGS OF THE 23RD ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY, VOLS 1-4: BUILDING NEW BRIDGES AT THE FRONTIERS OF ENGINEERING AND MEDICINE, 2001, 23 : 3626 - 3629
  • [44] Planning working environment and production by using paper drawings and computer animation
    Bengtsson, P
    Johansson, CR
    Akselsson, KR
    ERGONOMICS, 1997, 40 (03) : 334 - 347
  • [45] COMPUTER-GRAPHICS AND ENVIRONMENT PLANNING - TEICHOLZ,E, BERRY,BJL
    HERBISONEVANS, D
    COMPUTER, 1984, 17 (08) : 142 - 142
  • [46] Ecological Environment Planning and Diversity Protection Based on GIS and Computer Simulation
    Li, Yajuan
    Chen, Huanhuan
    Zhang, Jinfang
    Engineering Intelligent Systems, 2021, 29 (03): : 149 - 156
  • [47] An Optimized Path Planning Technique in A Static Environment for Computer Vision Applications
    Gurram, Thirumalaiah
    Omkaram, Subbaraju
    Gundam, Swarnalatha
    Machanuru, Sree Teja
    Vemireddy, Prudhvi Narayana Reddy
    2024 INTERNATIONAL CONFERENCE ON SOCIAL AND SUSTAINABLE INNOVATIONS IN TECHNOLOGY AND ENGINEERING, SASI-ITE 2024, 2024, : 438 - 443
  • [48] Planning working environment and production by using paper drawings and computer animation
    Lund University, Ctr. Res. Hum., Technol. Change Wk., Lund, Sweden
    ERGONOMICS, 3 (334-347):
  • [49] Urban thermal environment planning of Yunyang county assisted with the computer simulation
    Lu, Jun
    Feng, Yuan
    Shen, Wei
    Chongqing Jianzhu Daxue Xuebao/Journal of Chongqing Jianzhu University, 2006, 28 (01): : 84 - 87
  • [50] An efficient approach to load balancing of vector maps in CyberGIS cluster environment
    Guo, Mingqiang
    Huang, Ying
    Xie, Zhong
    Geomatica, 2014, 68 (02) : 129 - 134