Computer Environment of Virtual EduLARP Game

被引:0
|
作者
Zuzana, Vaclavikova [1 ]
Roman, Marsalek [2 ]
Katerina, Trckova [2 ]
Martin, Zacek [3 ]
Pavel, Smolka [3 ]
机构
[1] Univ Ostrava, Dept Math, Fac Sci, Chittusiho 10, Ostrava, Czech Republic
[2] Univ Ostrava, Dept Chem, Fac Sci, 30 Dubna 22, Ostrava, Czech Republic
[3] Univ Ostrava, Dept Informat & Computers, Fac Sci, 30 Dubna 22, Ostrava, Czech Republic
关键词
D O I
10.1063/5.0213205
中图分类号
O29 [应用数学];
学科分类号
070104 ;
摘要
RP games are increasingly becoming a phenomenon of contemporary education. Although a number of ready-made educational LARP games are offered, in connection with the covid-19 pandemic, the question arose of their transformation into a partially digital form with the preservation of live play at least in the form of partial game activities. The article is devoted to the description of our experience with the creation of a year-round role-playing game and its implementation in a digital environment. The game is focused on science education - chemistry, physics, biology and mathematics and is implemented in the LMS Moodle environment. Partial conclusions and feedback on the chosen computer environment after piloting the first part of the game will also be described.
引用
收藏
页数:4
相关论文
共 50 条
  • [1] Rapid prototyping a virtual fire drill environment using computer game technology
    Smith, Shamus P.
    Trenholme, David
    FIRE SAFETY JOURNAL, 2009, 44 (04) : 559 - 569
  • [2] Generation and Control of Game Virtual Environment
    Lee, Myeong Won
    Lee, Jae Moon
    INTERNATIONAL JOURNAL OF AUTOMATION AND COMPUTING, 2007, 4 (01) : 25 - 29
  • [3] An interactive snowboard game in virtual environment
    Jeon, Gye-Beom
    Kim, Won Cheol
    Enkhsaruul, Amarjagal
    Kim, Eun-Ju
    Lee, Jong-Wan
    Kim, Sun-Jeong
    Song, Chang Geun
    TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 2007, 4469 : 801 - +
  • [4] Generation and Control of Game Virtual Environment
    Myeong Won Lee
    Jae Moon Lee
    International Journal of Automation & Computing, 2007, (01) : 25 - 29
  • [5] An approach to a virtual learning environment through a game
    Mattila, Pasi
    Miettunen, Jukka
    Manninen, Tony
    DIGITEL 2007: THE FIRST IEEE INTERNATIONAL WORKSHOP ON DIGITAL GAME AND INTELLIGENT TOY ENHANCED LEARNING, PROCEEDINGS, 2007, : 185 - +
  • [6] A Computer Game Environment to Encourage Collaborative Learning
    Pee, Naim Che
    Blanchfield, Peter
    King, Edward James Gordon
    PROCEEDINGS OF THE 4TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2010, : 438 - 446
  • [7] Ethics of Virtual Reality Applications in Computer Game Production
    Kade, Daniel
    PHILOSOPHIES, 2016, 1 (01) : 73 - 86
  • [8] Linguistic Implementations in Computer Game and Virtual World Design
    Losavio, Antonio
    Polyakova, Svetlana
    Hayden, Theresa
    Losavio, Michael
    PROCEEDINGS OF CGAMES'2014 USA: 19TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, MULTIMEDIA, EDUCATIONAL AND SERIOUS GAMES (CGAMES), 2014, : 62 - 65
  • [9] Virtual renlity environment ; computer graphics technology for virtual reality
    Kakimoto, Masanori
    Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, 1999, 53 (07): : 918 - 922
  • [10] The Universe as a Computer Game, from Virtual to Actual Reality
    Driesen, Alfred
    SCIENTIA ET FIDES, 2018, 6 (01): : 31 - 52