The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task

被引:37
|
作者
Gozli, Davood G. [1 ]
Bavelier, Daphne [2 ,3 ]
Pratt, Jay [1 ]
机构
[1] Univ Toronto, Dept Psychol, Toronto, ON M5S 3G3, Canada
[2] Univ Geneva, Dept Psychol & Educ Sci, CH-1211 Geneva 4, Switzerland
[3] Univ Rochester, Dept Brain & Cognit Sci, New York, NY USA
关键词
Action video games; Manual motion tracking; Plasticity; ATTENTION; PLAYERS; EXPERIENCE; MEMORY; REPRESENTATION; CAPTURE;
D O I
10.1016/j.humov.2014.09.004
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Research on the impact of action video game playing has revealed performance advantages on a wide range of perceptual and cognitive tasks. It is not known, however, if playing such games confers similar advantages in sensorimotor learning. To address this issue, the present study used a manual motion-tracking task that allowed for a sensitive measure of both accuracy and improvement over time. When the target motion pattern was consistent over trials, gamers improved with a faster rate and eventually outperformed non-garners. Performance between the two groups, however, did not differ initially. When the target motion was inconsistent, changing on every trial, results revealed no difference between garners and non-garners. Together, our findings suggest that video game playing confers no reliable benefit in sensorimotor control, but it does enhance sensorimotor learning, enabling superior performance in tasks with consistent and predictable structure. (C) 2014 Elsevier B.V. All rights reserved.
引用
收藏
页码:152 / 162
页数:11
相关论文
共 50 条
  • [21] Playing a FPS Doom Video Game with Deep Visual Reinforcement Learning
    Khan, Adil
    Jiang, Feng
    Liu, Shaohui
    Omara, Ibrahim
    AUTOMATIC CONTROL AND COMPUTER SCIENCES, 2019, 53 (03) : 214 - 222
  • [22] Supramodal Enhancement of Auditory Perceptual and Cognitive Learning by Video Game Playing
    Zhang, Yu-Xuan
    Tang, Ding-Lan
    Moore, David R.
    Amitay, Sygal
    FRONTIERS IN PSYCHOLOGY, 2017, 8
  • [23] Reinforcement Learning With Dual-Observation for General Video Game Playing
    Hu, Chengpeng
    Wang, Ziqi
    Shu, Tianye
    Tong, Hao
    Togelius, Julian
    Yao, Xin
    Liu, Jialin
    IEEE TRANSACTIONS ON GAMES, 2023, 15 (02) : 202 - 216
  • [24] Learning Recycling from Playing a Kinect Game
    Ibanez, Jose de Jesus Luis Gonzalez
    Wang, Alf Inge
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2015, 5 (03) : 25 - 44
  • [25] THE CASE AGAINST LEARNING IN SCHOOL WITH EVIDENCE FROM VIDEO GAME STUDIES
    Uscinski, Izabela
    JOURNAL OF UNSCHOOLING AND ALTERNATIVE LEARNING, 2013, 7 (14) : 72 - 91
  • [26] Moderating effects of visual attention and action video game play on perceptual learning with the texture discrimination task
    Jacques, Theodore
    Seitz, Aaron R.
    VISION RESEARCH, 2020, 171 : 64 - 72
  • [27] Action video game play facilitates "learning to learn"
    Zhang, Ru-Yuan
    Chopin, Adrien
    Shibata, Kengo
    Lu, Zhong-Lin
    Jaeggi, Susanne M.
    Buschkuehl, Martin
    Green, C. Shawn
    Bavelier, Daphne
    COMMUNICATIONS BIOLOGY, 2021, 4 (01)
  • [28] The Effect of Video Games and Video Game Playing Time on the Performance of Computerized Accounting Lesson
    Koc, Feden
    INTERNATIONAL JOURNAL OF TECHNOLOGY IN EDUCATION, 2023, 6 (03): : 488 - 506
  • [29] Spatial Contextual Cueing, Assessed in a Computerized Task, Is Not a Limiting Factor for Expert Performance in the Domain of Team Sports or Action Video Game Playing
    Schmidt, Anne
    Geringswald, Franziska
    Pollmann, Stefan
    JOURNAL OF COGNITIVE ENHANCEMENT, 2019, 3 (03) : 281 - 292
  • [30] Macbeth and the Joystick: Evidence for moral cleansing after playing a violent video game
    Gollwitzer, Mario
    Melzer, Andre
    JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY, 2012, 48 (06) : 1356 - 1360