Macbeth and the Joystick: Evidence for moral cleansing after playing a violent video game

被引:59
|
作者
Gollwitzer, Mario [1 ]
Melzer, Andre [2 ]
机构
[1] Univ Marburg, Dept Psychol, D-35032 Marburg, Germany
[2] Univ Luxembourg, Fac Language & Literature Humanities Arts & Educ, L-7220 Walferdange, Luxembourg
关键词
Macbeth effect; Moral cleansing; Violent video games; Moral distress; Video game experience; DISENGAGEMENT; GUILT; AGGRESSION;
D O I
10.1016/j.jesp.2012.07.001
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The "Macbeth effect" denotes the phenomenon that people wish to cleanse themselves physically when their moral self has been threatened. In this article we argue that such a threat to one's moral self may also result from playing a violent video game, especially when the game involves violence against humans. The cleansing effect should be particularly strong among inexperienced players who do not play video games on a regular basis, because frequent players may apply other strategies to alleviate any moral concerns. Seventy students played one of two violent video games and were then asked to select 4 out of 10 gift products, half of which were hygiene products. Inexperienced players reported more moral distress when the game involved violence against humans (compared to violence against objects), and selected more hygiene products in this condition than frequent video game players. Frequent players, on the other hand, reported less moral distress, irrespective of the game they played. (C) 2012 Elsevier Inc. All rights reserved.
引用
收藏
页码:1356 / 1360
页数:5
相关论文
共 43 条
  • [1] Playing violent video games, desensitization, and moral evaluation in children
    Funk, JB
    Buchman, DD
    Jenks, J
    Bechtoldt, H
    JOURNAL OF APPLIED DEVELOPMENTAL PSYCHOLOGY, 2003, 24 (04) : 413 - 436
  • [2] Daily Violent Video Game Playing and Depression in Preadolescent Youth
    Tortolero, Susan R.
    Peskin, Melissa F.
    Baumler, Elizabeth R.
    Cuccaro, Paula M.
    Elliott, Marc N.
    Davies, Susan L.
    Lewis, Terri H.
    Banspach, Stephen W.
    Kanouse, David E.
    Schuster, Mark A.
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2014, 17 (09) : 609 - 615
  • [3] Understanding the Mediating Role of Moral Disengagement in the Association between Violent Video Game Playing and Bullying/Cyberbullying Perpetration
    Ak, Serife
    Ozdemir, Yalcin
    Sagkal, Ali Serdar
    CONTEMPORARY SCHOOL PSYCHOLOGY, 2022, 26 (03) : 376 - 386
  • [4] Will the experience of playing a violent role in a video game influence people's judgments of violent crimes?
    Lee, Kwan Min
    Peng, Wei
    Klein, Julian
    COMPUTERS IN HUMAN BEHAVIOR, 2010, 26 (05) : 1019 - 1023
  • [5] Playing the Hero or Playing the Villain: An Investigation of the Violent Video Game Character Role Effect on Aggression
    Groves, Christopher L.
    Lishner, David A.
    Chrobak, Quin M.
    Preman, Sharayah
    Deschaine, Mandy M.
    Kelso, Shelby
    Petrouske, Alisha
    Bivens, Seneca
    Olson, Nancy L.
    Jarvis, Megan S.
    Henne, Trevor
    BASIC AND APPLIED SOCIAL PSYCHOLOGY, 2024, 46 (03) : 130 - 145
  • [6] Violent video game exposure and moral disengagement in early adolescence: The moderating effect of moral identity
    Teng, Zhaojun
    Nie, Qian
    Guo, Cheng
    Liu, Yanling
    COMPUTERS IN HUMAN BEHAVIOR, 2017, 77 : 54 - 62
  • [7] Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game
    Jung, Younbo
    Park, Namkee
    Lee, Kwan Min
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2015, 18 (12) : 711 - 717
  • [8] Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition
    Valadez, Jose J.
    Ferguson, Christopher J.
    COMPUTERS IN HUMAN BEHAVIOR, 2012, 28 (02) : 608 - 616
  • [9] The contagious impact of playing violent video games on aggression: Longitudinal evidence
    Greitemeyer, Tobias
    AGGRESSIVE BEHAVIOR, 2019, 45 (06) : 635 - 642
  • [10] Effects of affects on Chulalongkorn University undergraduates' aggression in playing competitive and violent video game
    Luadlai, Supalak
    Nattakorn, Wongjantara
    Somchart, Sakulkoo
    Mingmada, Nayanakawee
    INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2016, 51 : 27 - 27