The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task

被引:37
|
作者
Gozli, Davood G. [1 ]
Bavelier, Daphne [2 ,3 ]
Pratt, Jay [1 ]
机构
[1] Univ Toronto, Dept Psychol, Toronto, ON M5S 3G3, Canada
[2] Univ Geneva, Dept Psychol & Educ Sci, CH-1211 Geneva 4, Switzerland
[3] Univ Rochester, Dept Brain & Cognit Sci, New York, NY USA
关键词
Action video games; Manual motion tracking; Plasticity; ATTENTION; PLAYERS; EXPERIENCE; MEMORY; REPRESENTATION; CAPTURE;
D O I
10.1016/j.humov.2014.09.004
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Research on the impact of action video game playing has revealed performance advantages on a wide range of perceptual and cognitive tasks. It is not known, however, if playing such games confers similar advantages in sensorimotor learning. To address this issue, the present study used a manual motion-tracking task that allowed for a sensitive measure of both accuracy and improvement over time. When the target motion pattern was consistent over trials, gamers improved with a faster rate and eventually outperformed non-garners. Performance between the two groups, however, did not differ initially. When the target motion was inconsistent, changing on every trial, results revealed no difference between garners and non-garners. Together, our findings suggest that video game playing confers no reliable benefit in sensorimotor control, but it does enhance sensorimotor learning, enabling superior performance in tasks with consistent and predictable structure. (C) 2014 Elsevier B.V. All rights reserved.
引用
收藏
页码:152 / 162
页数:11
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