Social, Casual and Mobile Games: The Changing Gaming Landscape

被引:0
|
作者
O'Donnell, Casey [1 ]
Leaver, Tama [1 ]
Willson, Michele [1 ]
机构
[1] Michigan State Univ, E Lansing, MI 48824 USA
关键词
D O I
10.1177/1461444818760835
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
引用
收藏
页码:2091 / 2096
页数:6
相关论文
共 50 条
  • [31] Understanding Gaming Experience in Mobile Multiplayer Online Battle Arena Games
    Mo, Chou
    Zhu, Guowei
    Wang, Zhi
    Zhu, Wenwu
    PROCEEDINGS OF THE 28TH ACM WORKSHOP ON NETWORK AND OPERATING SYSTEMS SUPPORT FOR DIGITAL AUDIO AND VIDEO (NOSSDAV'18), 2018, : 25 - 30
  • [32] Mobile advertising: The changing landscape of the advertising industry
    Wong, Choy-Har
    Tan, Garry Wei-Han
    Tan, Boon-In
    Ooi, Keng-Boon
    TELEMATICS AND INFORMATICS, 2015, 32 (04) : 720 - 734
  • [33] Biometric Design for Casual Games: A Case Study on Measuring Facial Responses in Casual Games
    Polman, Maartje M. C. G.
    Calvi, Licia
    Janssen, Dirk
    PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE 2011), 2011,
  • [34] Social Media, Mobile Payment, and Mobile Gaming for Intentional and Behavioral Recommendations
    Liao, Shu-Hsien
    Widowati, Retno
    Tang, Wei
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2025, 41 (04) : 2560 - 2578
  • [35] Effects of rapport on gaming disorder in social network games mediated by social presence
    Jung, Chang Won
    INTERNATIONAL JOURNAL OF MOBILE COMMUNICATIONS, 2023, 22 (02) : 237 - 258
  • [36] Games & Gaming in the Digital and Social Media Track, HICSS 57
    Orme, Stephanie
    Phelps, Andrew
    Poor, Nathaniel
    Proceedings of the Annual Hawaii International Conference on System Sciences, 2024,
  • [37] Online Gaming in Context: The Social and Cultural Significance of Online Games
    Lizardi, Ryan
    JOURNAL OF COMMUNICATION INQUIRY, 2012, 36 (03) : 263 - 265
  • [38] GAMES,GAMERSA GAMING Diversity in Gaming
    Robbins, M. Brandon
    LIBRARY JOURNAL, 2017, 142 (15) : 51 - 51
  • [39] Gaming at a LAN event: the social context of playing video games
    Jansz, J
    Martens, L
    NEW MEDIA & SOCIETY, 2005, 7 (03) : 333 - 355
  • [40] Socializing by Gaming: Revealing Social Relationships in Multiplayer Online Games
    Jia, Adele Lu
    Shen, Siqi
    Van De Bovenkamp, Ruud
    Iosup, Alexandru
    Kuipers, Fernando
    Epema, Dick H. J.
    ACM TRANSACTIONS ON KNOWLEDGE DISCOVERY FROM DATA, 2015, 10 (02)