Social, Casual and Mobile Games: The Changing Gaming Landscape

被引:0
|
作者
O'Donnell, Casey [1 ]
Leaver, Tama [1 ]
Willson, Michele [1 ]
机构
[1] Michigan State Univ, E Lansing, MI 48824 USA
关键词
D O I
10.1177/1461444818760835
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
引用
收藏
页码:2091 / 2096
页数:6
相关论文
共 50 条
  • [21] Educational affordances of music video games and gaming mobile apps
    Cheng, Lee
    TECHNOLOGY PEDAGOGY AND EDUCATION, 2024, 33 (03) : 331 - 345
  • [22] Mobile gaming in gyms - can fitness and games join together?
    Siira, Erkki
    Haikio, Juha
    Annanpera, Elina
    2018 IEEE 6TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH '18), 2018,
  • [23] Playing games: advancing research on online and mobile gaming consumption
    Seo, Yuri
    Dolan, Rebecca
    Buchanan-Oliver, Margo
    INTERNET RESEARCH, 2019, 29 (02) : 289 - 292
  • [24] Enhancing perceived enjoyment in social games through social and gaming factors
    Chen, Aihui
    Lu, Yaobin
    Wang, Bin
    INFORMATION TECHNOLOGY & PEOPLE, 2016, 29 (01) : 99 - 119
  • [25] Casual Games Before Casual Games: Historicizing Paper Puzzle Games in an Era of Digital Play
    Johnson, Mark R.
    GAMES AND CULTURE, 2019, 14 (02) : 119 - 138
  • [26] Casual Gaming to Encourage Active Ageing
    Cornejo, R.
    Hernandez, D.
    Tentori, M.
    Favela, J.
    IEEE LATIN AMERICA TRANSACTIONS, 2015, 13 (06) : 1940 - 1950
  • [27] Games and Gaming
    Rajtova, Magdalena
    MEDIA LITERACY AND ACADEMIC RESEARCH, 2018, 1 (01): : 81 - 83
  • [28] Mobile Motion Gaming: Mobile Motion Gaming: Enabling a New Class of Phone-to-Phone Action Games on Commodity Phones
    Zhang, Zengbin
    Chu, David
    Chen, Xiaomeng
    Moscibroda, Thomas
    IEEE TRANSACTIONS ON MOBILE COMPUTING, 2013, 12 (08) : 1487 - 1501
  • [29] Churn prediction of mobile and online casual games using play log data
    Kim, Seungwook
    Choi, Daeyoung
    Lee, Eunjung
    Rhee, Wonjong
    PLOS ONE, 2017, 12 (07):
  • [30] Chum Prediction for High-Value Players in Casual Social Games
    Runge, Julian
    Gao, Peng
    Garcin, Florent
    Faltings, Boi
    2014 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG), 2014,