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- [1] Games & Gaming in the Digital and Social Media Track PROCEEDINGS OF THE 52ND ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, 2019, : 2437 - 2437
- [2] Games & Gaming in the Digital and Social Media Track PROCEEDINGS OF THE 50TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, 2017, : 2005 - 2015
- [3] HICSS2019 - Mini track on digital social innovation Proceedings of the Annual Hawaii International Conference on System Sciences, 2019, 2019-January : 2942 - 2943
- [4] HICSS2019-Mini Track on Digital Social Innovation PROCEEDINGS OF THE 52ND ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, 2019, : 2942 - 2943
- [5] Introduction to the DIRECT minitrack (Disaster Information, Technology, and Resilience) in the Digital Government track - HICSS 57 Proceedings of the Annual Hawaii International Conference on System Sciences, 2024, : 2033 - 2035
- [6] Introduction to Actors, Agents, and Avatars: Visualizing Digital Humans in E-Commerce and Social Media Minitrack at HICSS 57 PROCEEDINGS OF THE 57TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, 2024, : 3925 - 3925
- [7] Introduction to Actors, Agents, and Avatars: Visualizing Digital Humans in E-Commerce and Social Media Minitrack at HICSS 57 Proceedings of the Annual Hawaii International Conference on System Sciences, 2024,
- [8] Introduction to HICSS-54 minitrack on digital and social media in enterprise Proceedings of the Annual Hawaii International Conference on System Sciences, 2021, 2020-January : 2748 - 2749
- [9] HICSS2020 - Mini track on digital government innovation: Social and service innovation in the digital age Proceedings of the Annual Hawaii International Conference on System Sciences, 2020, 2020-January : 2040 - 2041
- [10] Introduction to the Digital and Social Media Track PROCEEDINGS OF THE 49TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS 2016), 2016, : 1808 - 1808