Real-time volume rendering of 4-D image using 3-D texture mapping

被引:0
|
作者
Hwang, J [1 ]
Kim, JS [1 ]
Kim, JS [1 ]
Kim, IY [1 ]
Kim, SI [1 ]
机构
[1] Hanyang Univ, Dept Biomed Engn, Seoul 133605, South Korea
关键词
D O I
10.1117/12.428099
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
4-dimensional (4-D) image is 3-dimensional (3-D) volume data that varies with time. It is used to express deforming or moving object in virtual surgery or 4-D ultrasound. It is difficult to render 4-D image by conventional ray-casting or shear-warp factorization methods because of their time-consuming rendering time or pre-processing stage whenever the volume data are changer. Even 3-D texture mapping is used, repeated volume loading is also time-consuming in 4-D image rendering. In this study, we propose a method to reduce data loading time using coherence between currently loaded volume and previously loaded volume in order to achieve real time rendering based on 3-D texture mapping. Volume data are divided into small bricks and each brick being loaded is tested for similarity to one which was already loaded in memory. If the brick passed the test, it is defined as 3-D texture by OpenGL functions. Later the texture slices of the brick are mapped into polygons and blended by OpenGL blending functions. All bricks undergo this test. Continuously deforming fifty volumes are rendered in interactive time with SGI ONYX. Real-time volume rendering based on 3-D texture mapping is currently available on PC.
引用
收藏
页码:557 / 563
页数:7
相关论文
共 50 条
  • [41] A real-time 3D multi-view rendering from a real-time 3D capture
    1600, Blackwell Publishing Ltd (44):
  • [42] 4-D X 3-D Ultrasound: Real-Time Scan Conversion, Filtering, and Display of Displacement Vectors with a Motorized Curvilinear Transducer
    Pospisil, Eric R.
    Rohling, Robert
    Azar, Reza Zahiri
    Salcudean, Septimiu E.
    IEEE TRANSACTIONS ON ULTRASONICS FERROELECTRICS AND FREQUENCY CONTROL, 2010, 57 (10) : 2271 - 2283
  • [43] Real-Time UAV 3D Image Point Clouds Mapping
    Sun, Shangzhe
    Chen, Chi
    Wang, Zhiye
    Zhou, Jian
    Li, Liuchun
    Yang, Bisheng
    Cong, Yangzi
    Wang, Haoyu
    GEOSPATIAL WEEK 2023, VOL. 10-1, 2023, : 1097 - 1104
  • [44] TEXTURE MAPPING APPROACH TO 3-D FACIAL IMAGE SYNTHESIS.
    Yau, John F.S.
    Duffy, Neil D.
    Computer Graphics Forum, 1988, 7 (02) : 129 - 134
  • [45] Real-time 3-D facial image reconstruction for virtual space teleconferencing
    Ebihara, K
    Suzuki, N
    Ohya, J
    Kishino, F
    ELECTRONICS AND COMMUNICATIONS IN JAPAN PART III-FUNDAMENTAL ELECTRONIC SCIENCE, 1999, 82 (05): : 80 - 90
  • [46] Real-time 3-D facial image reconstruction for virtual space teleconferencing
    ATR Communication Systems Research, Lab, Kyoto, Japan
    Electron Commun Jpn Part III Fundam Electron Sci, 5 (80-90):
  • [47] Real-time 3-D head motion estimation in facial image coding
    Yang, TJ
    Wu, FC
    Ming, OY
    1998 MULTIMEDIA MODELING, PROCEEDINGS, 1998, : 50 - 51
  • [48] Adaptive 4-D scan for real-time intraoperative MRI
    Tokuda, J.
    Morikawa, S.
    Haque, H. A.
    Tsukamoto, T.
    Matsumiya, K.
    Liao, H.
    Masamune, K.
    Dohi, T.
    INTERNATIONAL JOURNAL OF COMPUTER ASSISTED RADIOLOGY AND SURGERY, 2006, 1 : 290 - 292
  • [49] 3-D AND 4-D BASED TARGET VOLUME DEFINITION IN PAEDIATRIC HODGKIN LYMPHOMA
    Dieckmann, K.
    Luetgendorf-Caucig, C.
    Fotina, I.
    Stock, M.
    Georg, D.
    Poetter, R.
    RADIOTHERAPY AND ONCOLOGY, 2010, 96 : S370 - S370
  • [50] Depth Image-Based Rendering With Advanced Texture Synthesis for 3-D Video
    Ndjiki-Nya, Patrick
    Koeppel, Martin
    Doshkov, Dimitar
    Lakshman, Haricharan
    Merkle, Philipp
    Mueller, Karsten
    Wiegand, Thomas
    IEEE TRANSACTIONS ON MULTIMEDIA, 2011, 13 (03) : 453 - 465