共 50 条
- [41] Acceptance of Serious Games to Develop Digital Competencies in Higher Education ELECTRONIC JOURNAL OF E-LEARNING, 2022, 20 (03): : 351 - 367
- [42] The Fun-Serious Ambiguity in Educational Games CHI 2015: PROCEEDINGS OF THE 33RD ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2015, : 2829 - 2832
- [43] Serious Educational Games' Ontologies: A Survey and Comparison PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON ADVANCED INTELLIGENT SYSTEMS AND INFORMATICS 2016, 2017, 533 : 732 - 741
- [45] Serious Games Assessment: Analytics, Measurement, and Visualization of Nursing Competencies 2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH, 2023,
- [47] The effects of educational computer games on students' attitudes towards mathematics course and educational computer games WORLD CONFERENCE ON EDUCATIONAL SCIENCES - NEW TRENDS AND ISSUES IN EDUCATIONAL SCIENCES, 2009, 1 (01): : 145 - 149
- [49] Designing Serious Games for Computer Assisted Language Learning - a Framework for Development and Analysis DESIGN AND USE OF SERIOUS GAMES, 2009, 37 : 69 - 82
- [50] Educational Games - Are They Worth The Effort? A literature survey of the effectiveness of serious games 2013 5TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2013,