Serious Games and Computer Programming Competencies Development in Educational Contexts

被引:0
|
作者
Quintero, Carlos Andres Caldas [1 ]
Alvarez, Gary Alberto Cifuentes [2 ]
机构
[1] Univ Manuela Beltran, Educ Social & Human Sci Fac, Bogota 110231, Colombia
[2] Univ Andes, Educ Fac, Bogota 11171, Colombia
关键词
Video games; Serious games; Programming profession; Instruments; Data collection; Codes; Training; Competencies; computer programming; !text type='Python']Python[!/text; serious games; videogames; VIDEO GAMES;
D O I
10.1109/RITA.2023.3250504
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper aims to identify the relationship between Serious Games (SG) and the development of competencies related to computer programming. A mixed-methods sequential explanatory design was applied, based on a learning experience with Serious Games focused on computer programming languages. The principal finding was a parallel development between computer programming and other generic skills related to English, Math and Spanish. It is concluded that SG have a positive relationship with the development of competencies within the formal education environment, which indicate a great potential to support teaching and learning processes.
引用
收藏
页码:48 / 53
页数:6
相关论文
共 50 条
  • [31] Games and Rewards: A Scientometric Study of Rewards in Educational and Serious Games
    Tyni, Janne
    Tarkiainen, Anni
    Lopez-Pernas, Sonsoles
    Saqr, Mohammed
    Kahila, Juho
    Bednarik, Roman
    Tedre, Matti
    IEEE ACCESS, 2022, 10 : 31578 - 31585
  • [32] Programming Serious Games as a Master Course: Feasible or Not?
    Xinogalos, Stelios
    SIMULATION & GAMING, 2018, 49 (01) : 8 - 26
  • [33] DESIGNING EDUCATIONAL COMPUTER GAMES
    QUINN, CN
    INTERACTIVE MULTIMEDIA IN UNIVERSITY EDUCATION: DESIGNING FOR CHANGE IN TEACHING AND LEARNING, 1994, 59 : 45 - 57
  • [34] Feedback in Educational Computer Games
    Svingby, Gunilla
    PROCEEDINGS OF THE 4TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2010, : 386 - 392
  • [35] Getting Serious About Serious Games: Best Practices for Computer Games in Reading Classrooms
    McTigue, Erin M.
    Uppstad, Per Henning
    READING TEACHER, 2019, 72 (04): : 453 - 461
  • [36] Methods of educational computer games
    Ten, T. L.
    Omarov, G. T.
    BULLETIN OF THE KARAGANDA UNIVERSITY-MATHEMATICS, 2013, 69 (01): : 109 - 113
  • [37] Serious Games to Enhance Digital Competencies Acquisition for Training Faculty
    Sandi Delgado, Juan Carlos
    Veronica Sanz, Cecilia
    REVISTA EDUCACION, 2020, 44 (01):
  • [38] Practical Methodology for the Design of Educational Serious Games
    Silva, Frutuoso G. M.
    INFORMATION, 2020, 11 (01)
  • [39] Commercial Video Games in Educational and Multimedia Contexts
    Lacasa, Pilar
    2ND EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2008, : 251 - 260
  • [40] Educational Serious Games as a Service: Challenges and Solutions
    Sandi Delgado, Juan Carlos
    Bazan, Patricia
    JOURNAL OF COMPUTER SCIENCE & TECHNOLOGY, 2019, 19 (01): : 66 - 80