Procedural level of detail enhancement algorithm of ChunkLod real time terrain rendering

被引:0
|
作者
Laboratory of VR and System Simulation, Beijing Information Science and Technology University, Beijing 100085, China [1 ]
机构
关键词
9;
D O I
暂无
中图分类号
学科分类号
摘要
引用
收藏
页码:5763 / 5766
相关论文
共 50 条
  • [21] A method for terrain rendering real-time based on two-level model
    Hao, Aimin
    Tang, Shaopeng
    Jia, Lintao
    SECOND WORKSHOP ON DIGITAL MEDIA AND ITS APPLICATION IN MUSEUM & HERITAGE, PROCEEDINGS, 2007, : 189 - 194
  • [22] USING A GENETIC ALGORITHM FOR THE PROCEDURAL GENERATION OF LAYERED MATERIALS FOR REAL-TIME RENDERING
    Bernardi, Alessio
    Gadia, Davide
    Maggiorini, Dario
    Ripamonti, Laura Anna
    20TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION (GAME-ON 2019), 2019, : 29 - 36
  • [23] An efficient simplification and real-time rendering algorithm for large-scale terrain
    Kang, Lai
    Xu, Jiangbin
    Yang, Chao
    Yang, Bing
    Wu, Lingda
    INTERNATIONAL JOURNAL OF COMPUTER APPLICATIONS IN TECHNOLOGY, 2010, 38 (1-3) : 106 - 112
  • [24] Real-Time Implementation of a novel Detail Enhancement algorithm for Thermal Imager
    Kumar, Nerella Arun Mani
    Ravishankar, B. S.
    Patil, C. R.
    2016 IEEE UTTAR PRADESH SECTION INTERNATIONAL CONFERENCE ON ELECTRICAL, COMPUTER AND ELECTRONICS ENGINEERING (UPCON), 2016, : 1 - 6
  • [25] Procedural generation of materials for real-time rendering
    Alessio Bernardi
    Davide Gadia
    Dario Maggiorini
    Claudio Enrico Palazzi
    Laura Anna Ripamonti
    Multimedia Tools and Applications, 2021, 80 : 12969 - 12990
  • [26] Real-time Rendering of Procedural Multiscale Materials
    Zirr, Tobias
    Kaplanyan, Anton S.
    PROCEEDINGS I3D 2016: 20TH ACM SIGGRAPH SYMPOSIUM ON INTERACTIVE 3D GRAPHICS AND GAMES, 2016, : 139 - 148
  • [27] Interactive hierarchical level of detail level selection algorithm for point based rendering
    Lu, XueMei
    Lee, Ki-Jung
    Whangbo, Taeg-Keun
    COMPUTER VISION/COMPUTER GRAPHICS COLLABORATION TECHNIQUES, 2007, 4418 : 59 - +
  • [28] Procedural generation of materials for real-time rendering
    Bernardi, Alessio
    Gadia, Davide
    Maggiorini, Dario
    Palazzi, Claudio Enrico
    Ripamonti, Laura Anna
    MULTIMEDIA TOOLS AND APPLICATIONS, 2021, 80 (09) : 12969 - 12990
  • [29] A review of real-time terrain rendering techniques
    Fan, M
    Tang, M
    Dong, JX
    PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN, VOL 1, 2004, : 685 - 691
  • [30] Research of Real-time Terrain Rendering on GPU
    Li, Xin
    Wang, Yu
    2014 SEVENTH INTERNATIONAL SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE AND DESIGN (ISCID 2014), VOL 2, 2014,