共 50 条
- [41] Algorithm on the real-time adaptive multi-resolution rendering of terrain using RSG data Wuhan Daxue Xuebao (Xinxi Kexue Ban)/Geomatics and Information Science of Wuhan University, 2013, 38 (05): : 589 - 593
- [43] Procedural Window Lighting Effects for Real-Time City Rendering PROCEEDINGS - I3D 2015, 2015, : 93 - 99
- [44] Real-time terrain rendering using LodStrips multiresolution model 15TH INTERNATIONAL WORKSHOP ON DATABASE AND EXPERT SYSTEMS APPLICATIONS, PROCEEDINGS, 2004, : 819 - 823
- [50] Implement Detail Enhancement Algorithm on FPGA for Real-Time and Energy-Efficient Embedded Systems IEEE ICCE 2020: 2020 IEEE EIGHTH INTERNATIONAL CONFERENCE ON COMMUNICATIONS AND ELECTRONICS (ICCE), 2021, : 492 - 497