A method for terrain rendering real-time based on two-level model

被引:0
|
作者
Hao, Aimin [1 ]
Tang, Shaopeng [1 ]
Jia, Lintao [1 ]
机构
[1] Beihang Univ, Beijing, Peoples R China
关键词
D O I
10.1109/DMAMH.2007.19
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This is a new method for terrain rendering based on two-level model. In preprocessoring time, it generates the TIN mesh as the coarse level in order to represent the profile of terrain. A paging thread is setup to put invariable number of patches around camera into memory to represent the detailed level in running time. It uses Geomipmap method to organize these patches. But it uses the inpainting method to deal with crack between patches and uses image fusion to treat with popping, at the boundary between the coarse level and detailed level. The operations to deal with crack and popping are taken in image space, avoiding complex geometry transition. Experiment, shows that this algorithm can get good balance between visual effect and terrain rendering speed.
引用
收藏
页码:189 / 194
页数:6
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