Serious Games to support Reflection in the HealthCare Sector

被引:2
|
作者
Pannese, Lucia [1 ]
Morosini, Dalia [1 ]
机构
[1] Iimaginary Srl, Milan, Italy
来源
关键词
serious games; reflection; learning by reflection;
D O I
10.17083/ijsg.v1i3.30
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper describes two serious games designed for care homes and hospitals in the frame of the MIRROR project. The games aim to empower and engage employees to reflect on past work performances and personal learning experiences in order to learn in 'real-time' and to creatively solve pressing problems. The games, designed for new nurses and carers, were tested with more than 200 users with different methods (quantitative and qualitative). Results collected so far seem to underline how the various gaming characteristics and supports offered by the Virtual Tutor (within the games) create favorable conditions so as to allow learners to adopt a reflective attitude towards their own past/present acts and experiences.
引用
收藏
页码:5 / 14
页数:10
相关论文
共 50 条
  • [31] Serious games
    Barnes, Tiffany
    Encarnação, L. Miguel
    Shaw, Christopher D.
    IEEE Computer Graphics and Applications, 2009, 29 (02): : 18 - 19
  • [32] Serious games
    Barnes, Tiffany
    Encarncao, L. Miguel
    Shaw, Chris
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2008, 28 (02) : 22 - 22
  • [33] Serious games
    LoPiccolo, P
    COMPUTER GRAPHICS WORLD, 2004, 27 (02) : 4 - 4
  • [34] Analyzing EEG waves to support the design of serious games for cognitive training
    Tania Mondéjar
    Ramón Hervás
    Esperanza Johnson
    Carlos Gutiérrez-López-Franca
    José Miguel Latorre
    Journal of Ambient Intelligence and Humanized Computing, 2019, 10 : 2161 - 2174
  • [35] Serious Games to Support Cognitive Development in Children with Cerebral Visual Impairment
    Matteo Ciman
    Ombretta Gaggi
    Teresa Maria Sgaramella
    Laura Nota
    Margherita Bortoluzzi
    Luisa Pinello
    Mobile Networks and Applications, 2018, 23 : 1703 - 1714
  • [36] Analyzing EEG waves to support the design of serious games for cognitive training
    Mondejar, Tania
    Hervas, Ramon
    Johnson, Esperanza
    Gutierrez-Lopez-Franca, Carlos
    Miguel Latorre, Jose
    JOURNAL OF AMBIENT INTELLIGENCE AND HUMANIZED COMPUTING, 2019, 10 (06) : 2161 - 2174
  • [37] Serious games in management to support the active construction of knowledge in engineering studies
    Inoubli, Amira Kamel
    Ben Khedher, Dhouha Melliti
    PROCEEDINGS OF THE 2022 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2022), 2022, : 628 - 633
  • [38] Contextual Support for Emergency Management Training: Challenges for Simulation and Serious Games
    Heldal, Ilona
    MODELING AND USING CONTEXT (CONTEXT 2017), 2017, 10257 : 484 - 497
  • [39] Telerehabilitation based on serious video games as support in the recovery of the musculoskeletal system
    Alarcon-Aldana, Andrea
    Callejas-Cuervo, Mauro
    Bo, Antonio Padilha Lanari
    2020 15TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2020), 2020,
  • [40] Serious Games to Support Cognitive Development in Children with Cerebral Visual Impairment
    Ciman, Matteo
    Gaggi, Ombretta
    Sgaramella, Teresa Maria
    Nota, Laura
    Bortoluzzi, Margherita
    Pinello, Luisa
    MOBILE NETWORKS & APPLICATIONS, 2018, 23 (06): : 1703 - 1714