Action video game play facilitates "learning to learn"

被引:33
|
作者
Zhang, Ru-Yuan [1 ,2 ,3 ,4 ]
Chopin, Adrien [5 ,6 ,7 ]
Shibata, Kengo [5 ,6 ]
Lu, Zhong-Lin [8 ,9 ,10 ,11 ]
Jaeggi, Susanne M. [12 ,13 ]
Buschkuehl, Martin [14 ]
Green, C. Shawn [15 ]
Bavelier, Daphne [5 ,6 ]
机构
[1] Shanghai Jiao Tong Univ, Inst Psychol & Behav Sci, Shanghai 200030, Peoples R China
[2] Shanghai Jiao Tong Univ, Shanghai Mental Hlth Ctr, Sch Med, Shanghai 200030, Peoples R China
[3] Univ Rochester, Dept Brain & Cognit Sci, Rochester, NY 14628 USA
[4] Univ Rochester, Ctr Visual Sci, Rochester, NY 14628 USA
[5] Univ Geneva, Fac Psychol & Sci Educ, Geneva, Switzerland
[6] Campus Biotech, Geneva, Switzerland
[7] Sorbonne Univ, Inst Vis, CNRS, INSERM, Paris, France
[8] NYU Shanghai, Div Arts & Sci, Shanghai, Peoples R China
[9] NYU, Ctr Neural Sci, New York, NY 10003 USA
[10] NYU, Dept Psychol, New York, NY 10003 USA
[11] NYU Shanghai, NYU ECNU Inst Brain & Cognit Sci, Shanghai, Peoples R China
[12] Univ Calif Irvine, Sch Educ, Irvine, CA 92697 USA
[13] Univ Calif Irvine, Sch Social Sci, Dept Cognit Sci, Irvine, CA 92697 USA
[14] MIND Res Inst, Irvine, CA 92617 USA
[15] Univ Wisconsin, Dept Psychol, Madison, WI 53706 USA
基金
上海市自然科学基金; 中国国家自然科学基金; 瑞士国家科学基金会;
关键词
WORKING-MEMORY;
D O I
10.1038/s42003-021-02652-7
中图分类号
Q [生物科学];
学科分类号
07 ; 0710 ; 09 ;
摘要
Previous work has demonstrated that action video game training produces enhancements in a wide range of cognitive abilities. Here we evaluate a possible mechanism by which such breadth of enhancement could be attained: that action game training enhances learning rates in new tasks (i.e., "learning to learn"). In an initial controlled intervention study, we show that individuals who were trained on action video games subsequently exhibited faster learning in the two cognitive domains that we tested, perception and working memory, as compared to individuals who trained on non-action games. We further confirmed the causal effect of action video game play on learning ability in a pre-registered follow-up study that included a larger number of participants, blinding, and measurements of participant expectations. Together, this work highlights enhanced learning speed for novel tasks as a mechanism through which action video game interventions may broadly improve task performance in the cognitive domain. Zhang et al. present evidence that action video games facilitate learning to learn, the logic being that the rate of learning in new tasks can be increased via certain activities. Compared to a control group, action video game players exhibit a faster learning rate in both perceptual and working memory tasks.
引用
收藏
页数:10
相关论文
共 50 条
  • [21] Competitive action video game players display rightward error bias during on-line video game play
    Roebuck, Andrew J.
    Dubnyk, Aurora J. B.
    Cochran, David
    Mandryk, Regan L.
    Howland, John G.
    Harms, Victoria
    LATERALITY, 2018, 23 (05): : 505 - 516
  • [22] PyDiophantus maze game: Play it to learn mathematics or implement it to learn game programming in Python
    Dimitra Koupritzioti
    Stelios Xinogalos
    Education and Information Technologies, 2020, 25 : 2747 - 2764
  • [23] Effects of a single bout of mobile action video game play on attentional networks
    Wang, Biye
    Jiang, Jiahui
    Guo, Wei
    PEERJ, 2023, 11
  • [24] Play to Learn, Learn to Play: Language Learning through Gaming Culture
    Ryu, Dongwan
    RECALL, 2013, 25 : 286 - 301
  • [25] Mixture of Expert Used to Learn Game Play
    Lacko, Peter
    Kvasnicka, Vladimir
    ARTIFICIAL NEURAL NETWORKS - ICANN 2008, PT I, 2008, 5163 : 225 - 234
  • [26] Video game play, attention, and learning: how to shape the development of attention and influence learning?
    Cardoso-Leite, Pedro
    Bavelier, Daphne
    CURRENT OPINION IN NEUROLOGY, 2014, 27 (02) : 185 - 191
  • [27] LEARNING TO PLAY - PLAYING TO LEARN
    FORD, B
    NATIONAL WILDLIFE, 1983, 21 (04): : 12 - 15
  • [28] LEARNING TO PLAY THE GAME
    WAUGH, D
    CANADIAN MEDICAL ASSOCIATION JOURNAL, 1991, 145 (03) : 252 - 252
  • [29] PyDiophantus maze game: Play it to learn mathematics or implement it to learn game programming in Python']Python
    Koupritzioti, Dimitra
    Xinogalos, Stelios
    EDUCATION AND INFORMATION TECHNOLOGIES, 2020, 25 (04) : 2747 - 2764
  • [30] Playhist: Play and Learn History. Learning with a Historical Game vs An Interactive Film
    Perez-Valle, Ainhoa
    Aguirrezabal, Pablo
    Sillaurren, Sara
    DIGITAL HERITAGE: PROGRESS IN CULTURAL HERITAGE: DOCUMENTATION, PRESERVATION, AND PROTECTION, 2014, 8740 : 546 - 554