Action video game play facilitates "learning to learn"

被引:33
|
作者
Zhang, Ru-Yuan [1 ,2 ,3 ,4 ]
Chopin, Adrien [5 ,6 ,7 ]
Shibata, Kengo [5 ,6 ]
Lu, Zhong-Lin [8 ,9 ,10 ,11 ]
Jaeggi, Susanne M. [12 ,13 ]
Buschkuehl, Martin [14 ]
Green, C. Shawn [15 ]
Bavelier, Daphne [5 ,6 ]
机构
[1] Shanghai Jiao Tong Univ, Inst Psychol & Behav Sci, Shanghai 200030, Peoples R China
[2] Shanghai Jiao Tong Univ, Shanghai Mental Hlth Ctr, Sch Med, Shanghai 200030, Peoples R China
[3] Univ Rochester, Dept Brain & Cognit Sci, Rochester, NY 14628 USA
[4] Univ Rochester, Ctr Visual Sci, Rochester, NY 14628 USA
[5] Univ Geneva, Fac Psychol & Sci Educ, Geneva, Switzerland
[6] Campus Biotech, Geneva, Switzerland
[7] Sorbonne Univ, Inst Vis, CNRS, INSERM, Paris, France
[8] NYU Shanghai, Div Arts & Sci, Shanghai, Peoples R China
[9] NYU, Ctr Neural Sci, New York, NY 10003 USA
[10] NYU, Dept Psychol, New York, NY 10003 USA
[11] NYU Shanghai, NYU ECNU Inst Brain & Cognit Sci, Shanghai, Peoples R China
[12] Univ Calif Irvine, Sch Educ, Irvine, CA 92697 USA
[13] Univ Calif Irvine, Sch Social Sci, Dept Cognit Sci, Irvine, CA 92697 USA
[14] MIND Res Inst, Irvine, CA 92617 USA
[15] Univ Wisconsin, Dept Psychol, Madison, WI 53706 USA
基金
上海市自然科学基金; 中国国家自然科学基金; 瑞士国家科学基金会;
关键词
WORKING-MEMORY;
D O I
10.1038/s42003-021-02652-7
中图分类号
Q [生物科学];
学科分类号
07 ; 0710 ; 09 ;
摘要
Previous work has demonstrated that action video game training produces enhancements in a wide range of cognitive abilities. Here we evaluate a possible mechanism by which such breadth of enhancement could be attained: that action game training enhances learning rates in new tasks (i.e., "learning to learn"). In an initial controlled intervention study, we show that individuals who were trained on action video games subsequently exhibited faster learning in the two cognitive domains that we tested, perception and working memory, as compared to individuals who trained on non-action games. We further confirmed the causal effect of action video game play on learning ability in a pre-registered follow-up study that included a larger number of participants, blinding, and measurements of participant expectations. Together, this work highlights enhanced learning speed for novel tasks as a mechanism through which action video game interventions may broadly improve task performance in the cognitive domain. Zhang et al. present evidence that action video games facilitate learning to learn, the logic being that the rate of learning in new tasks can be increased via certain activities. Compared to a control group, action video game players exhibit a faster learning rate in both perceptual and working memory tasks.
引用
收藏
页数:10
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