Correction to: Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education

被引:0
|
作者
Juhee Lee
机构
[1] Gyeongsang National University,Department of English Education
来源
关键词
D O I
暂无
中图分类号
学科分类号
摘要
A Correction to this paper has been published: https://doi.org/10.1007/s10639-020-10409-8
引用
收藏
页码:3027 / 3031
页数:4
相关论文
共 50 条
  • [31] Analyzing students' language learning experience in an augmented reality mobile game: an exploration of an emergent learning environment
    Liu, Yang
    Holden, Daniel
    Zheng, Dongping
    2ND INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES,HEAD'16, 2016, 228 : 369 - 374
  • [32] An examination of the effectiveness of problem-based learning method supported by augmented reality in science education
    Arici, Faruk
    Yilmaz, Mehmet
    JOURNAL OF COMPUTER ASSISTED LEARNING, 2023, 39 (02) : 446 - 476
  • [33] User Evaluation on a Mobile Augmented Reality Game-based Application as a Learning Tool for Biology
    Lam, Meng Chun
    Lim, Soon Ming
    Tan, Siok Yee
    TEM JOURNAL-TECHNOLOGY EDUCATION MANAGEMENT INFORMATICS, 2023, 12 (01): : 550 - 557
  • [34] The Pokemon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream
    Paavilainen, Janne
    Korhonen, Hannu
    Alha, Kati
    Stenros, Jaakko
    Koskinen, Elina
    Mayra, Frans
    PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17), 2017, : 2493 - 2498
  • [35] Exploring game space - From mobile gaming to location-based mixed-reality entertainment
    Paelke, V
    Reimann, C
    Koch, M
    GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation, 2004, : 97 - 101
  • [36] Improving programming skills in engineering education through problem-based game projects with Scratch
    Topalli, Damla
    Cagiltay, Nergiz Ercil
    COMPUTERS & EDUCATION, 2018, 120 : 64 - 74
  • [37] Teaching Iranian Sign Language via a Virtual Reality-Based Game
    Mazhari, Amirali
    Esfandiari, Parsa
    Taheri, Alireza
    2022 10TH RSI INTERNATIONAL CONFERENCE ON ROBOTICS AND MECHATRONICS (ICROM), 2022, : 146 - 151
  • [38] Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments
    Palomo-Duarte, Manuel
    Berns, Anke
    Cejas, Alberto
    Manuel Dodero, Juan
    Antonio Caballero, Juan
    Ruiz-Rube, Ivan
    INTERNATIONAL JOURNAL OF HUMAN CAPITAL AND INFORMATION TECHNOLOGY PROFESSIONALS, 2016, 7 (02) : 53 - 67
  • [39] Didactic Tool Based on Virtual and Augmented Reality in Art Education: Learning through an Interactive Game
    Amon, Bea Tomsic
    AM JOURNAL OF ART AND MEDIA STUDIES, 2023, 31 : 23 - 43
  • [40] Enhancing cardiopulmonary resuscitation education through game-based augmented reality face filters
    Fijacko, Nino
    Creber, Ruth Masterson
    Chang, Todd P.
    Krsteski, Kiril
    Greif, Robert
    RESUSCITATION, 2022, 180 : 108 - 110