Correction to: Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education

被引:0
|
作者
Juhee Lee
机构
[1] Gyeongsang National University,Department of English Education
来源
关键词
D O I
暂无
中图分类号
学科分类号
摘要
A Correction to this paper has been published: https://doi.org/10.1007/s10639-020-10409-8
引用
收藏
页码:3027 / 3031
页数:4
相关论文
共 50 条
  • [21] Virtual and Augmented Reality game-based applications to Civil Engineering Education
    Dinis, Fabio Matoseiro
    Guimaraes, Ana Sofia
    Carvalho, Barbara Rangel
    Pocas Martins, Joao Pedro
    PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 1683 - 1688
  • [22] A systematic review of augmented reality game-based Learning in STEM education
    Jiaqi Yu
    André R. Denham
    Empress Searight
    Educational technology research and development, 2022, 70 : 1169 - 1194
  • [23] ChildAR: an augmented reality-based interactive game for assisting children in their education
    Syed Ali Hassan
    Tariq Rahim
    Soo Young Shin
    Universal Access in the Information Society, 2022, 21 : 545 - 556
  • [24] ChildAR: an augmented reality-based interactive game for assisting children in their education
    Hassan, Syed Ali
    Rahim, Tariq
    Shin, Soo Young
    UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 2022, 21 (02) : 545 - 556
  • [25] A systematic review of augmented reality game-based Learning in STEM education
    Yu, Jiaqi
    Denham, Andre R.
    Searight, Empress
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2022, 70 (04): : 1169 - 1194
  • [26] A Systematic Review of Augmented Reality Game-Based Applications in Primary Education
    Fotaris, Panagiotis
    Pellas, Nikolaos
    Kazanidis, Ioannis
    Smith, Paul
    PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 181 - 190
  • [27] The Potential of a Mobile Augmented Reality Game in Education for Sustainability: Report and Analysis of an Activity with the EduCITY App
    Rodrigues, Rita
    Pombo, Lucia
    SUSTAINABILITY, 2024, 16 (21)
  • [28] An Augmented Reality to Support Mobile Game-based Learning in Science Museum on Biodiversity
    Meekaew, Nongluk
    Ketpichainarong, Watcharee
    2018 7TH INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI 2018), 2018, : 250 - 255
  • [29] EDUCATIONAL GAME FOR MOBILE DEVICES BASED ON AUGMENTED REALITY TO ASSIST CHILDREN'S LITERACY
    Nadoroski, B.
    Quandt, V
    Mendes, C.
    12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2019), 2019, : 7072 - 7077
  • [30] Learning behavior in augmented reality-mediated mobile game-based learning
    Yu, Ya-Lun
    Wu, Ting Ting
    Huang, Yueh-Min
    LIBRARY HI TECH, 2024, 42 (02) : 530 - 546