Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?

被引:2
|
作者
Pohlmann, Katharina Margareta Theresa [1 ]
O'Hare, Louise [2 ]
Focker, Julia [1 ]
Parke, Adrian [3 ]
Dickinson, Patrick [1 ]
机构
[1] Univ Lincoln, Lincoln, England
[2] Nottingham Trent Univ, Nottingham, England
[3] Univ West Scotland, Paisley, Renfrew, Scotland
关键词
Virtual Reality; Fraser Wilcox Illusions; VR Sickness; Discomfort Head movements; Gender; Adaptation; Habituation; CONFLICT; EXPOSURE;
D O I
10.1109/VRW52623.2021.00095
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Gaming using VR headsets is becoming increasingly popular; however, these displays can cause VR sickness. To investigate the effects of gender and gamer type on VR sickness motion illusions are used as stimuli, being a novel method of inducing the perception of motion whilst minimising the "accommodation vergence conflict". Females and those who do not play action games experienced more severe VR sickness symptoms compared to males and experienced action gamers. The interaction of the gender and gamer type revealed that prior video gaming experience was beneficial for females, however, for males, it did not show the same positive effects.
引用
收藏
页码:426 / 427
页数:2
相关论文
共 50 条
  • [21] Measuring Motion Sickness Through Racing Simulator Based on Virtual Reality
    Palacios-Alonso, Daniel
    Barbas-Cubero, Javier
    Betancourt-Ortega, Luis
    Fernandez-Fernandez, Mario
    ARTIFICIAL INTELLIGENCE IN NEUROSCIENCE: AFFECTIVE ANALYSIS AND HEALTH APPLICATIONS, PT I, 2022, 13258 : 494 - 504
  • [22] Investigating the Impact of Odors and Visual Congruence on Motion Sickness in Virtual Reality
    Reichl, Lisa
    Kocur, Martin
    30TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2024, 2024,
  • [23] Emotions are associated with the genesis of visually induced motion sickness in virtual reality
    Mara Kaufeld
    Julia Bourdeinik
    Lisa Marie Prinz
    Martin Mundt
    Heiko Hecht
    Experimental Brain Research, 2022, 240 : 2757 - 2771
  • [24] EEG effects of motion sickness induced in a dynamic virtual reality environment
    Lin, Chin-Teng
    Chuang, Shang-Wen
    Chen, Yu-Chieh
    Ko, Li-Wei
    Liang, Sheng-Fu
    Jung, Tzyy-Ping
    2007 ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY, VOLS 1-16, 2007, : 3872 - 3875
  • [25] The testing of motion sickness resistance in virtual reality using eye tracking
    Klimova, Oksana A.
    Ivanovich, Artem
    PERCEPTION, 2016, 45 : 310 - 310
  • [26] Emotions are associated with the genesis of visually induced motion sickness in virtual reality
    Kaufeld, Mara
    Bourdeinik, Julia
    Prinz, Lisa Marie
    Mundt, Martin
    Hecht, Heiko
    EXPERIMENTAL BRAIN RESEARCH, 2022, 240 (10) : 2757 - 2771
  • [27] Preflight virtual reality training as a countermeasure for space motion sickness and disorientation
    Stroud, KJ
    Harm, DL
    Klaus, DM
    AVIATION SPACE AND ENVIRONMENTAL MEDICINE, 2005, 76 (04): : 352 - 356
  • [28] Gaming Specifications that Influence User Experience of Virtual Reality Gaming in Upper Limb Stroke Rehabilitation
    Ling, Choo Pei
    Sonia, Ng Wei Ling
    Darren, Low Jun Xian
    Chester, Low Qi Long
    CEREBROVASCULAR DISEASES, 2022, 51 (SUPPL 1) : 114 - 114
  • [29] The Effect of Gender and Attractiveness of Motion on Proximity in Virtual Reality
    Zibrek, Katja
    Niay, Benjamin
    Olivier, Anne-Helene
    Hoyet, Ludovic
    Pettre, Julien
    McDonnell, Rachel
    ACM TRANSACTIONS ON APPLIED PERCEPTION, 2020, 17 (04)
  • [30] Narrative and gaming experience interact to affect presence and cybersickness in virtual reality
    Weech, Seamas
    Kenny, Sophie
    Lenizky, Markus
    Barnett-Cowan, Michael
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2020, 138