共 50 条
- [15] Clash Tanks: An Investigation of Virtual and Augmented Reality Gaming Experience 2017 TENTH INTERNATIONAL CONFERENCE ON MOBILE COMPUTING AND UBIQUITOUS NETWORK (ICMU), 2017, : 184 - 189
- [16] Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience 2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2022), 2022, : 631 - 636
- [17] Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 733 - 734
- [20] Key factors for reducing motion sickness in 360°virtual reality scene PROCEEDINGS OF THE 25TH ACM CONFERENCE ON 3D WEB TECHNOLOGY, WEB3D 2020, 2020,