Ringlike Level of Detail in Real-Time Terrain Rendering

被引:0
|
作者
Wei, Zhang [1 ]
机构
[1] China Univ Geosci, Fac Informat Engn, Wuhan 430074, Hubei, Peoples R China
关键词
lever of Detail; terrain rendering; vector superposing; the quantity of rendering data;
D O I
10.1109/ESIAT.2009.490
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Level of Detail is an important method for simplifying terrain rendering in 3D scene. Most traditional LOD models take the elevation into account, and therefore they can not effectively control the quantity of rendering data. This paper proposes an efficient Ringlike LOD algorithm which depends on a structure that consists of many concentric rings with viewpoint in the center. The size of every ring can be pre-established, so the real-time visualization of huge terrain dataset is independent of elevation, thus providing an effective method for real-time visualization of terrain rendering.
引用
收藏
页码:716 / 719
页数:4
相关论文
共 50 条
  • [41] Large Scale Terrain Compression and Real-time Rendering Based on Wavelet Transform
    Wang, Xiaodong
    Zheng, Xin
    Yin, Qian
    2008 INTERNATIONAL CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND SECURITY, VOLS 1 AND 2, PROCEEDINGS, 2008, : 1050 - 1054
  • [42] A Real-time Rendering Method Based on Precomputed Hierarchical Levels of Detail in Huge Dataset
    Kai, Zhou
    Feng, Tian
    INTERNATIONAL JOURNAL OF COMPUTER SCIENCE AND NETWORK SECURITY, 2014, 14 (07): : 32 - 36
  • [43] A Real-time Rendering Method Based on Precomputed Hierarchical Levels of Detail in Huge Dataset
    Zhou, Kai
    Tian, Feng
    Ren, Zhong
    Guo, Hao
    2014 PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE & EDUCATION (ICCSE 2014), 2014, : 789 - 792
  • [44] Real-world large-scale terrain model reconstruction and real-time rendering
    Li, Rui
    28TH INTERNATIONAL CONFERENCE ON WEB3D TECHNOLOGY, WEB3D 2023, 2023,
  • [45] View-dependent continuous level-of-detail rendering of terrain model
    Wang, LJ
    Tang, ZS
    EIGHTH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS, 2000, : 404 - 405
  • [46] Real-Time Illumination for Two-Level Volume Rendering
    Corcoran, Andrew
    Dingliana, John
    ADVANCES IN VISUAL COMPUTING, ISVC 2012, PT I, 2012, 7431 : 544 - 555
  • [47] Real-time cloud rendering
    Harris, MJ
    Lastra, A
    COMPUTER GRAPHICS FORUM, 2001, 20 (03) : C76 - +
  • [48] Modeling Real-time Rendering
    Wong, Chee-Kien Gabriyel
    Wang, Jianliang
    EUROGRAPHICS 2006: SHORT PAPERS, 2006, : 89 - 93
  • [49] Monocular, Real-Time Surface Reconstruction using Dynamic Level of Detail
    Zienkiewicz, Jacek
    Tsiotsios, Akis
    Davison, Andrew
    Leutenegger, Stefan
    PROCEEDINGS OF 2016 FOURTH INTERNATIONAL CONFERENCE ON 3D VISION (3DV), 2016, : 37 - 46
  • [50] Real-time rendering of ice
    Seipel, Stefan
    Nivfors, Anders
    PROCEEDINGS OF THE NINTH IASTED INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS AND IMAGING, 2007, : 60 - 66