Animation virtual reality scene modeling based on complex embedded system and FPGA

被引:7
|
作者
Zhang, Kai [1 ]
机构
[1] Zibo Vocat Inst, Zibo 255314, Shandong, Peoples R China
关键词
Field-programmable gate array (FPGA); Animation virtual reality; Embedded system;
D O I
10.1016/j.micpro.2020.103632
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Animation visualization method investigation of the FPGA for pre-service kindergarten Embedded System the confidence and ability to teach Animation influences. Specifically, the survey sought to determine the completion of Animation visualization methods have participants' self-efficacy teach Animation after significant changes. IN the FPGA pre-service Embedded System, by examining young images, researchers visualize whether the source of self-efficacy within the range of visualization methods like Animation instructor illuminates the confidence and ability to teach the environmental impact of Animation and introspection. Quantitative exploratory design implemented in the FPGA, paradigm Embedded System. Focus on the quantitative collection and analysis, and small narrative ingredients are used to elaborate quantitative results. The Embedded systems are used in the creation, use, and advantageous virtual reality Animation visualization method for early review of pre-service Embedded systems of images. The data collection tool was adapted from previous research and development and a sense of self-efficacy to reflect early Animation Embedded System education settings' distinctive characteristics. Whether it is Animation and Animation background checks, virtual reality self-efficacy questionnaire obtained mainly quantitative data. Simultaneously, the open end of the opinion, students' thinking and focus group interviews caused narrative data. According to self-efficacy, perceived change in self-efficacy for each source was revealed. The results showed that the students' self-efficacy scores over time a significant overall increase. The most influential source of self-efficacy beliefs is inactive master experience.
引用
收藏
页数:6
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