Immersive Virtual Reality-Based Interfaces for Character Animation

被引:22
|
作者
Cannavo, Alberto [1 ]
Demartini, Claudio [1 ]
Morra, Lia [1 ]
Lamberti, Fabrizio [1 ]
机构
[1] Politecn Torino, Dipartimento Automat & Informat, I-10129 Turin, Italy
关键词
3D graphics; computer animation; virtual reality; Blender; user interface; evaluation; COMPUTER-GRAPHICS;
D O I
10.1109/ACCESS.2019.2939427
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual Reality (VR) has increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current sophisticated user interfaces. Previous works in the literature already demonstrated the higher affordances offered by VR interaction, as well as the enhanced spatial understanding that arises thanks to the strong sense of immersion guaranteed by virtual environments. These factors have the potential to improve the animators' job, which is tremendously skill-intensive and time-consuming. The present paper explores the opportunities provided by VR-based interfaces for the generation of 3D animations via armature deformation. To the best of the authors' knowledge, for the first time a tool is presented which allows users to manage a complete pipeline supporting the above animation method, by letting them execute key tasks such as rigging, skinning and posing within a wellknown animation suite using a customizable interface. Moreover, it is the first work to validate, in both objective and subjective terms, character animation performance in the above tasks and under realistic work conditions involving different user categories. In our experiments, task completion time was reduced by 26%, on average, while maintaining almost the same levels of accuracy and precision for both novice and experienced users.
引用
收藏
页码:125463 / 125480
页数:18
相关论文
共 50 条
  • [1] Natural User Interfaces for Virtual Character Full Body and Facial Animation in Immersive Virtual Worlds
    Apostolakis, Konstantinos Cornelis
    Daras, Petros
    AUGMENTED AND VIRTUAL REALITY, AVR 2015, 2015, 9254 : 371 - 383
  • [2] Physics-based character animation for Virtual Reality
    Llobera, Joan
    Charbonnier, Caecilia
    2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), 2022, : 56 - 57
  • [3] Effectiveness of Immersive Virtual Reality-based Communication for Construction Projects
    Ali Abbas
    Minji Choi
    JoonOh Seo
    Seung Hyun Cha
    Heng Li
    KSCE Journal of Civil Engineering, 2019, 23 : 4972 - 4983
  • [4] Virtual Reality-Based Immersive Simulation for Invasive Surgery Training
    Kugurakova, V.
    Abramov, V.
    Sultanova, R.
    Tsivilskiy, I.
    Talanov, M.
    EUROPEAN JOURNAL OF CLINICAL INVESTIGATION, 2018, 48 : 224 - 225
  • [5] Effectiveness of Immersive Virtual Reality-based Communication for Construction Projects
    Abbas, Ali
    Choi, Minji
    Seo, JoonOh
    Cha, Seung Hyun
    Li, Heng
    KSCE JOURNAL OF CIVIL ENGINEERING, 2019, 23 (12) : 4972 - 4983
  • [6] Feasibility and psychophysical effects of immersive virtual reality-based mirror therapy
    Chris Heinrich
    Nadine Morkisch
    Tobias Langlotz
    Holger Regenbrecht
    Christian Dohle
    Journal of NeuroEngineering and Rehabilitation, 19
  • [7] A Sketch-Based Interface for Facial Animation in Immersive Virtual Reality
    Cannavo, Alberto
    Stellini, Emanuele
    Zhang, Congyi
    Lamberti, Fabrizio
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024, 40 (12) : 3234 - 3252
  • [8] Erratum to: Effectiveness of Immersive Virtual Reality-Based Communication for Construction Projects
    Ali Abbas
    Minji Choi
    JoonOh Seo
    Seung Hyun Cha
    Heng Li
    KSCE Journal of Civil Engineering, 2020, 24 : 691 - 692
  • [9] Feasibility and psychophysical effects of immersive virtual reality-based mirror therapy
    Heinrich, Chris
    Morkisch, Nadine
    Langlotz, Tobias
    Regenbrecht, Holger
    Dohle, Christian
    JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2022, 19 (01)
  • [10] Virtual Reality-Based Immersive Simulation Mechanics for Invasive Surgery Training
    Sultanova, Rumia
    Sharaeva, Regina
    12TH INTERNATIONAL CONFERENCE ON THE DEVELOPMENTS IN ESYSTEMS ENGINEERING (DESE 2019), 2019, : 924 - 928