Immersive Virtual Reality-Based Interfaces for Character Animation

被引:22
|
作者
Cannavo, Alberto [1 ]
Demartini, Claudio [1 ]
Morra, Lia [1 ]
Lamberti, Fabrizio [1 ]
机构
[1] Politecn Torino, Dipartimento Automat & Informat, I-10129 Turin, Italy
关键词
3D graphics; computer animation; virtual reality; Blender; user interface; evaluation; COMPUTER-GRAPHICS;
D O I
10.1109/ACCESS.2019.2939427
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual Reality (VR) has increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current sophisticated user interfaces. Previous works in the literature already demonstrated the higher affordances offered by VR interaction, as well as the enhanced spatial understanding that arises thanks to the strong sense of immersion guaranteed by virtual environments. These factors have the potential to improve the animators' job, which is tremendously skill-intensive and time-consuming. The present paper explores the opportunities provided by VR-based interfaces for the generation of 3D animations via armature deformation. To the best of the authors' knowledge, for the first time a tool is presented which allows users to manage a complete pipeline supporting the above animation method, by letting them execute key tasks such as rigging, skinning and posing within a wellknown animation suite using a customizable interface. Moreover, it is the first work to validate, in both objective and subjective terms, character animation performance in the above tasks and under realistic work conditions involving different user categories. In our experiments, task completion time was reduced by 26%, on average, while maintaining almost the same levels of accuracy and precision for both novice and experienced users.
引用
收藏
页码:125463 / 125480
页数:18
相关论文
共 50 条
  • [41] Deconstruction of Immersive Animation Image Interaction Design under Virtual Reality Technology
    Li, Xiaoxia
    Zhang, Chen
    Wu, Yonghui
    WIRELESS COMMUNICATIONS & MOBILE COMPUTING, 2022, 2022
  • [42] User-centered interior finishing material selection: An immersive virtual reality-based interactive approach
    Zhang, Yuxuan
    Liu, Hexu
    Zhao, Mingjun
    Al-Hussein, Mohamed
    AUTOMATION IN CONSTRUCTION, 2019, 106
  • [43] Exergaming Executive Functions: An Immersive Virtual Reality-Based Cognitive Training for Adults Aged 50 and Older
    Huang, Kuo-Ting
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2020, 23 (03) : 143 - 149
  • [44] Immersive virtual reality-based learning as a supplement for biomedical engineering labs: challenges faced and lessons learned
    Tandon, Ishita
    Maldonado, Vitali
    Wilkerson, Megan
    Walls, Amanda
    Rao, Raj R.
    Elsaadany, Mostafa
    FRONTIERS IN MEDICAL TECHNOLOGY, 2024, 6
  • [45] Effectiveness of Immersive Virtual Reality-Based Communication for Construction Projects (vol 23, pg 4972, 2019)
    Abbas, Ali
    Choi, Minji
    Seo, JoonOh
    Cha, Seung Hyun
    Li, Heng
    KSCE JOURNAL OF CIVIL ENGINEERING, 2020, 24 (02) : 691 - 692
  • [46] The Effectiveness of Immersive Virtual Reality-Based Treatment for Mental Disorders: A Systematic Review With Meta-Analysis
    Zeka, Fatime
    Clemmensen, Lars
    Valmaggia, Lucia
    Veling, Wim
    Hjorthoj, Carsten
    Glenthoj, Louise Birkedal
    ACTA PSYCHIATRICA SCANDINAVICA, 2025, 151 (03) : 210 - 230
  • [47] A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games
    Cmentowski S.
    Karaosmanoglu S.
    Kievelitz F.
    Steinicke F.
    Krüger J.
    Proceedings of the ACM on Human-Computer Interaction, 2023, 7 (CHI PLAY)
  • [48] Virtual Reality-Based Medical Device Education
    Ozdemir, Halil Ibrahim
    Cakmak, Bilal
    Yol, Seyma
    Ozdemir, Hatice Elif
    Ozdemir, Nurullah Can
    2020 MEDICAL TECHNOLOGIES CONGRESS (TIPTEKNO), 2020,
  • [49] The Efficacy of a Virtual Reality-Based Mindfulness Intervention
    Yildirim, Caglar
    O'Grady, Tara
    2020 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR 2020), 2020, : 158 - 165
  • [50] Virtual reality-based visualization of angiographic procedures
    Valentino, DJ
    Harreld, M
    Duckwiler, GR
    Vinuela, F
    RADIOLOGY, 1996, 201 : 827 - 827