3D Human Motion Editing and Synthesis: A Survey

被引:21
|
作者
Wang, Xin [1 ,2 ]
Chen, Qiudi [1 ,2 ]
Wang, Wanliang [1 ,2 ]
机构
[1] Zhejiang Univ Technol, Coll Comp Sci & Technol, Hangzhou 310023, Zhejiang, Peoples R China
[2] Key Lab Visual Media Intelligent Proc Technol Zhe, Hangzhou 310023, Zhejiang, Peoples R China
基金
美国国家科学基金会;
关键词
EXTRACTION; ANIMATION; GENERATION; RETRIEVAL; MODELS; STYLE;
D O I
10.1155/2014/104535
中图分类号
Q [生物科学];
学科分类号
07 ; 0710 ; 09 ;
摘要
The ways to compute the kinematics and dynamic quantities of human bodies in motion have been studied in many biomedical papers. This paper presents a comprehensive survey of 3D human motion editing and synthesis techniques. Firstly, four types of methods for 3D human motion synthesis are introduced and compared. Secondly, motion capture data representation, motion editing, and motion synthesis are reviewed successively. Finally, future research directions are suggested.
引用
收藏
页数:11
相关论文
共 50 条
  • [41] Measuring the 3D motion space of the human ankle
    Xiao, Jinzhuang
    Zhang, Yunchao
    Zhao, Shuai
    Wang, Hongrui
    TECHNOLOGY AND HEALTH CARE, 2017, 25 : S219 - S230
  • [42] Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenes
    Wang, Jiashun
    Xu, Huazhe
    Xu, Jingwei
    Liu, Sifei
    Wang, Xiaolong
    2021 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION, CVPR 2021, 2021, : 9396 - 9406
  • [43] Realistic 3D facial expression synthesis: A survey
    Wan, Xianmei
    Jin, Xiaogang
    Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2014, 26 (02): : 167 - 178
  • [44] Interactive 3D video editing
    Michael Waschbüsch
    Stephan Würmlin
    Markus Gross
    The Visual Computer, 2006, 22 : 631 - 641
  • [45] Interactive 3D video editing
    Waschbuesch, Michael
    Wuermlin, Stephan
    Gross, Markus
    VISUAL COMPUTER, 2006, 22 (9-11): : 631 - 641
  • [46] Continuity Editing for 3D Animation
    Galvane, Quentin
    Ronfard, Remi
    Lino, Christophe
    Christie, Marc
    PROCEEDINGS OF THE TWENTY-NINTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2015, : 753 - 761
  • [47] MOtion Human Parsing: A New Benchmark for 3D Human Parsing
    Tang, Bingyu
    Jin, Chao
    Zhang, Dongliang
    Zheng, Quanshi
    2021 IEEE INTERNATIONAL CONFERENCE ON BIG DATA (BIG DATA), 2021, : 3203 - 3208
  • [48] A survey on monocular 3D human pose estimation
    Ji X.
    Fang Q.
    Dong J.
    Shuai Q.
    Jiang W.
    Zhou X.
    Virtual Reality and Intelligent Hardware, 2020, 2 (06): : 471 - 500
  • [49] A survey on deep 3D human pose estimation
    Neupane, Rama Bastola
    Li, Kan
    Boka, Tesfaye Fenta
    ARTIFICIAL INTELLIGENCE REVIEW, 2024, 58 (01)
  • [50] 3D periodic human motion reconstruction from 2D motion sequences
    Zhang, Zonghua
    Troje, Nikolaus F.
    NEURAL COMPUTATION, 2007, 19 (05) : 1400 - 1421