共 50 条
- [41] The Design Process of Educational Video Games in Cultural Heritage DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2023, 13 : 229 - 238
- [42] Deception in Video Games: Nine Game Design Patterns ADVANCES IN DESIGN AND DIGITAL COMMUNICATION V, DIGICOM 2024, 2025, 51 : 106 - 120
- [43] Games Design as Learning Tool for Science: the Photonics Games Competition Experience PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 123 - 126
- [44] The design of a low cost motion chair for video games and MPEG video playback ICCE - INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS, 1996 DIGEST OF TECHNICAL PAPERS, 1996, : 380 - 381
- [46] Surprise and the Aesthetic Experience of University Students: A Design Experiment JOURNAL OF HUMANISTIC MATHEMATICS, 2016, 6 (01): : 127 - 151
- [48] The Design Principles for Flow Experience in Educational Games 4TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES'12), 2012, 15 : 78 - 91
- [49] 360° Video - Light Design Experience 25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2018, : 830 - 830