VIDEO GAMES, DESIGN, AND AESTHETIC EXPERIENCE

被引:3
|
作者
Gee, James Paul
机构
关键词
COMPREHENSION; LANGUAGE; MEMORY;
D O I
10.4000/estetica.1312
中图分类号
B [哲学、宗教];
学科分类号
01 ; 0101 ;
摘要
This paper places video games within the area of what I call "designed experiences". Designed experiences are experiences in the real world or via media that are designed to elicit specific effects or affects. In previous work I have investigated how teachers, in their classrooms, or game designers, in their games, design experiences that are meant, in both cases, to lead to learning. However, designed experiences can be intended to elicit other things than learning. They can also seek to elicit things such as social change, attitude or behavioral changes, emotions, or other effects of (or on) the body, the mind, or the soul. In this paper I take up the relationship between games as designed experiences and games as art.
引用
收藏
页码:149 / 160
页数:12
相关论文
共 50 条
  • [31] An Architecture to Design Educational Video Games with Collaborative Activities
    Padilla Zea, N.
    Gutierrez, F. L.
    Medina Medina, N.
    BULLETIN OF THE TECHNICAL COMMITTEE ON LEARNING TECHNOLOGY, 2010, 12 (01): : 6 - 8
  • [32] Spatial Design and Placemaking: Learning From Video Games
    Alvarez, Ricardo
    Duarte, Fabio
    SPACE AND CULTURE, 2018, 21 (03) : 208 - 232
  • [33] Video games as culture: identity and experience in today's world
    Dellepiane, Paola
    TECNOLOGIA CIENCIA Y EDUCACION, 2024, (29): : 169 - 172
  • [34] Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games
    Cole, Tom
    Gillies, Marco
    GAMES AND CULTURE, 2021, 16 (02) : 187 - 207
  • [35] Involving Teachers in the Educational Video Games Design Process
    Padilla-Zea, Natalia
    Gutierrez Vela, Francisco L.
    Medina-Medina, Nuria
    Gonzalez, Carina
    IDEE: PROCEEDINGS OF THE 2ND INTERNATIONAL WORKSHOP ON INTERACTION DESIGN IN EDUCATIONAL ENVIRONMENTS, 2013, : 152 - 157
  • [36] The Design Process of Educational Video Games in Cultural Heritage
    Dankov, Yavor
    DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2023, 13 : 229 - 238
  • [37] The art of graphic design in video games: beyond the visual
    Okur, Mine
    Kizil, Raif
    Atamaz, Elif
    AMAZONIA INVESTIGA, 2024, 13 (78): : 9 - 26
  • [38] Designing the Body: Female Monster Design in Video Games
    Sa, Francisca
    Alipio, Luis Felix
    Albino, Manuel
    8TH INTERNATIONAL CONFERENCE ON ILLUSTRATION & ANIMATION (CONFIA 2020), 2020, : 543 - 552
  • [39] The Inspiration of Gestalt Psychology to the Visual Design of Video Games
    Yang, Xiao-tong
    Yuan, Song-mei
    INTERNATIONAL CONFERENCE ON ADVANCED EDUCATION AND MANAGEMENT SCIENCE (AEMS 2017), 2017, : 258 - 262
  • [40] THE MOTIVATIONAL EFFECTS OF EDUCATIONAL VIDEO GAMES: AN EXPERIMENTAL DESIGN
    Marti-Parreno, Jose
    Mendez-Ibanez, Ernesto
    Aldas-Manzano, Joaquin
    10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 7204 - 7211