Using Cloud Computing and Mobile Devices to Facilitate Students' Learning Through E-Learning Games

被引:1
|
作者
Tam, Vincent [1 ]
Yi, Alex [1 ]
Lam, Edmund Y. [1 ]
Chan, Cecilia [1 ]
Yuen, Allan H. K. [1 ]
机构
[1] Univ Hong Kong, Dept Elect & Elect Engn, Pokfulam, Hong Kong, Peoples R China
关键词
D O I
10.1109/ICALT.2013.147
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The recent advance in cloud computing and mobile devices empowers many innovative e-learning systems or games with increased interactivity and improved features. In this paper, we consider an innovative framework of cloud-based e-learning games that can be assessed through mobile devices to enhance students' learning anytime and anywhere. Being model-based, our proposal is adaptive and highly portable that can be easily customized to any existing cloud platform. Besides, our proposed framework allows course instructors or game designers to flexibly modify any part of an e-learning game, and continuously monitor the performance of individuals who try to compete with each other to attain better results. It is worth noting that this paper reports an ongoing work, namely the iGame@Cloud system, for which a thorough evaluation will be conducted later. After all, our proposal stimulates many interesting directions for further exploration.
引用
收藏
页码:471 / 472
页数:2
相关论文
共 50 条
  • [41] Measuring the efficiency of cloud computing for E-learning systems
    Pocatilu, Paul
    Alecu, Felician
    Vetrici, Marius
    WSEAS Transactions on Computers, 2010, 9 (01): : 42 - 51
  • [42] Organizational Factors in the Adoption of Cloud Computing in E-learning
    Mokhtar, Shamsul Anuar
    Al-Sharafi, Abdulkarem
    Ali, Siti Haryani Shaikh
    Aborujilah, Abdulaziz
    3RD INTERNATIONAL CONFERENCE ON ADVANCED COMPUTER SCIENCE APPLICATIONS AND TECHNOLOGIES ACSAT 2014, 2014, : 188 - 191
  • [43] An E-learning Ecosystem Based on Cloud Computing Infrastructure
    Dong, Bo
    Zheng, Qinghua
    Yang, Jie
    Li, Haifei
    Qiao, Mu
    ICALT: 2009 IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES, 2009, : 125 - +
  • [44] Situated Computing and Virtual Learning Environments e-Learning and the Benefits to the Students Learning
    Austin, Ron
    Sharma, Mak
    Moore, Philip
    Newell, David
    2013 SEVENTH INTERNATIONAL CONFERENCE ON COMPLEX, INTELLIGENT, AND SOFTWARE INTENSIVE SYSTEMS (CISIS), 2013, : 523 - 528
  • [45] Integrating E-Learning System Based on Cloud Computing
    He, Zheng
    Yue, Jingxia
    2012 IEEE INTERNATIONAL CONFERENCE ON GRANULAR COMPUTING (GRC 2012), 2012, : 710 - 713
  • [46] HARNESSING CLOUD COMPUTING INFRASTRUCTURE FOR E-LEARNING SERVICES
    Radenkovic, Bozidar
    Despotovic-Zrakic, Marijana
    Bogdanovic, Zorica
    Vujin, Vladimir
    Barac, Dusan
    FACTA UNIVERSITATIS-SERIES ELECTRONICS AND ENERGETICS, 2014, 27 (03) : 339 - 357
  • [47] Cloud Computing and Sentiment Analysis in E-learning Systems
    Zarra, Taoufiq
    Chiheb, Raddouane
    Faizi, Rdouan
    El Afia, Abdellatif
    2016 2ND INTERNATIONAL CONFERENCE ON CLOUD COMPUTING TECHNOLOGIES AND APPLICATIONS (CLOUDTECH), 2016, : 171 - 176
  • [48] An Investigation of Cloud Computing and E-Learning for Educational Advancement
    Ali, Ashraf
    Alourani, Abdullah
    INTERNATIONAL JOURNAL OF COMPUTER SCIENCE AND NETWORK SECURITY, 2021, 21 (11): : 216 - 222
  • [49] E-Learning Process through Cloud Facilities
    Sandu, Ionut-Eugen
    Dumitrache, Mihail
    NEW TECHNOLOGIES AND REDESIGNING LEARNING SPACES, VOL II, 2019, : 487 - 493
  • [50] Motivating EFL students: E-learning enjoyment as a predictor of vocabulary learning through digital video games
    Ebrahimzadeh, Mohsen
    Alavi, Sepideh
    COGENT EDUCATION, 2016, 3