Geometric and Textural Blending for 3D Model Stylization

被引:7
|
作者
Huang, Yi-Jheng [1 ]
Lin, Wen-Chieh [1 ]
Yeh, I-Cheng [2 ]
Lee, Tong-Yee [3 ]
机构
[1] Natl Chiao Tung Univ, Dept Comp Sci, Hsinchu 30010, Taiwan
[2] Yuan Ze Univ, Dept Comp Sci & Engn, Taoyuan 32003, Taiwan
[3] Natl Cheng Kung Univ, Dept Comp Sci & Informat Engn, Tainan 70101, Taiwan
关键词
Computer graphics; modeling; DECOMPOSITION;
D O I
10.1109/TVCG.2017.2657751
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Stylizing a 3D model with characteristic shapes or appearances is common in product design, particularly in the design of 3D model merchandise, such as souvenirs, toys, furniture, and stylized items. A model stylization approach is proposed in this study. The approach combines base and style models while preserving user-specified shape features of the base model and the attractive features of the style model with limited assistance from a user. The two models are first combined at the topological level. A tree-growing technique is utilized to search for all possible combinations of the two models. Second, the models are combined at textural and geometric levels by employing a morphing technique. Results show that the proposed approach generates various appealing models and allows users to control the diversity of the output models and adjust the blending degree between the base and style models. The results of this work are also experimentally compared with those of a recent work through a user study. The comparison indicates that our results are more appealing, feature-preserving, and reasonable than those of the compared previous study. The proposed system allows product designers to easily explore design possibilities and assists novice users in creating their own stylized models.
引用
收藏
页码:1114 / 1126
页数:13
相关论文
共 50 条
  • [41] Analytical Geometric Model for Photon Coincidence Detection in 3D PET
    de la Prieta, R.
    Hernandez, J. A.
    Schiavi, E.
    Malpica, N.
    2006 IEEE NUCLEAR SCIENCE SYMPOSIUM CONFERENCE RECORD, VOL 1-6, 2006, : 2229 - 2232
  • [42] Geometric study of archaeological pieces from a 3D virtual model
    Mozas Calvache, Antonio T.
    Perez Garcia, Jose L.
    Barba Colmenero, Vicente
    Lopez Arenas, Andres
    VIRTUAL ARCHAEOLOGY REVIEW, 2011, 2 (03): : 109 - 113
  • [43] Digital watermarking of 3D geometric model for rapid prototyping system
    Chun, IG
    Kim, GS
    6TH WORLD MULTICONFERENCE ON SYSTEMICS, CYBERNETICS AND INFORMATICS, VOL IX, PROCEEDINGS: IMAGE, ACOUSTIC, SPEECH AND SIGNAL PROCESSING II, 2002, : 61 - 66
  • [44] Optimal geometric model matching under full 3D perspective
    Univ of Massachusetts, Amherst, MA, United States
    CVIU Comput Vision Image Undersanding, 3 (351-364):
  • [45] A unified geometric model for 3D confocal image analysis in cytology
    Sarti, A
    Ortiz, C
    Lockett, S
    Malladi, R
    SIBGRAPI '98 - INTERNATIONAL SYMPOSIUM ON COMPUTER GRAPHICS, IMAGE PROCESSING, AND VISION, PROCEEDINGS, 1998, : 69 - 76
  • [46] The quasi-perspective model: Geometric properties and 3D reconstruction
    Wang, Guanghui
    Wu, Q. M. Jonathan
    PATTERN RECOGNITION, 2010, 43 (05) : 1932 - 1942
  • [47] Mapping textures on 3D geometric model using reflectance image
    Kurazume, Ryo
    Nishino, Ko
    Wheeler, Mark D.
    Ikeuchi, Katsushi
    Systems and Computers in Japan, 2005, 36 (13): : 92 - 101
  • [48] Presentation and interaction of virtual 3D objects without geometric model
    Uchiyama, S
    Yamamoto, H
    Katayama, A
    Tamura, H
    DESIGN OF COMPUTING SYSTEMS: SOCIAL AND ERGONOMIC CONSIDERATIONS, 1997, 21 : 869 - 872
  • [49] Geometric snapping for 3D meshes
    Yoo, KH
    Ha, JS
    COMPUTATIONAL SCIENCE - ICCS 2004, PROCEEDINGS, 2004, 3039 : 90 - 97
  • [50] Geometric segmentation of 3D structures
    Kimmel, R
    2003 INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, VOL 2, PROCEEDINGS, 2003, : 639 - 642