DL-DDA - Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints

被引:3
|
作者
Ben Or, Dvir [1 ]
Kolomenkin, Michael [1 ]
Shabat, Gil [1 ]
机构
[1] Playtika Res, Herzliyya, Israel
关键词
D O I
10.1109/COG52621.2021.9619162
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Dynamic difficulty adjustment (DDA) is a process of automatically changing a game difficulty for optimization of the user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience of a player without looking at the rest of the players. We propose a method that automatically optimizes the user experience while taking into consideration other players and the macro constraints imposed by the game. The method is based on a deep neural network architecture that involves a count loss constraint that has zero gradients in most of its support. We suggest a method to optimize this loss function and provide theoretical analysis of its performance. Finally, we provide empirical results of an internal experiment that was done on 200; 000 players and was found to outperform the corresponding manual heuristics crafted by game design experts.
引用
收藏
页码:525 / 531
页数:7
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