DL-DDA - Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints

被引:3
|
作者
Ben Or, Dvir [1 ]
Kolomenkin, Michael [1 ]
Shabat, Gil [1 ]
机构
[1] Playtika Res, Herzliyya, Israel
关键词
D O I
10.1109/COG52621.2021.9619162
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Dynamic difficulty adjustment (DDA) is a process of automatically changing a game difficulty for optimization of the user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience of a player without looking at the rest of the players. We propose a method that automatically optimizes the user experience while taking into consideration other players and the macro constraints imposed by the game. The method is based on a deep neural network architecture that involves a count loss constraint that has zero gradients in most of its support. We suggest a method to optimize this loss function and provide theoretical analysis of its performance. Finally, we provide empirical results of an internal experiment that was done on 200; 000 players and was found to outperform the corresponding manual heuristics crafted by game design experts.
引用
收藏
页码:525 / 531
页数:7
相关论文
共 50 条
  • [21] Fuzzy-based dynamic difficulty adjustment of an educational 3D-game
    Konstantina Chrysafiadi
    Margaritis Kamitsios
    Maria Virvou
    Multimedia Tools and Applications, 2023, 82 : 27525 - 27549
  • [22] Dynamic Difficulty Adjustment based on an improved algorithm of UCT for the Pac-Man Game
    Wu, Bin
    Chen, DingDing
    He, Suoju
    Sun, Qijin
    Li, Zhengjun
    Zhao, Minxi
    2011 INTERNATIONAL CONFERENCE ON ELECTRONICS, COMMUNICATIONS AND CONTROL (ICECC), 2011, : 4255 - 4259
  • [23] Fuzzy-based dynamic difficulty adjustment of an educational 3D-game
    Chrysafiadi, Konstantina
    Kamitsios, Margaritis
    Virvou, Maria
    MULTIMEDIA TOOLS AND APPLICATIONS, 2023, 82 (18) : 27525 - 27549
  • [24] Deep reinforcement learning based dynamic pricing for demand response considering market and supply constraints
    Fraija, Alejandro
    Henao, Nilson
    Agbossou, Kodjo
    Kelouwani, Sousso
    Fournier, Michael
    Nagarsheth, Shaival Hemant
    SMART ENERGY, 2024, 14
  • [25] Analytic Deep Learning-Based Surrogate Model for Operational Planning With Dynamic TTC Constraints
    Qiu, Gao
    Liu, Youbo
    Zhao, Junbo
    Liu, Junyong
    Wang, Lingfeng
    Liu, Tingjian
    Gao, Hongjun
    IEEE TRANSACTIONS ON POWER SYSTEMS, 2021, 36 (04) : 3507 - 3519
  • [26] Deep learning based prediction of extraction difficulty for mandibular third molars
    Yoo, Jeong-Hun
    Yeom, Han-Gyeol
    Shin, WooSang
    Yun, Jong Pil
    Lee, Jong Hyun
    Jeong, Seung Hyun
    Lim, Hun Jun
    Lee, Jun
    Kim, Bong Chul
    SCIENTIFIC REPORTS, 2021, 11 (01)
  • [27] "Wordle" Distribution Prediction and difficulty Classification Prediction based on Deep Learning
    Li, Zheng
    Shi, Zhengdong
    Wu, Rui
    Wang, Yan
    INTERNATIONAL JOURNAL OF MULTIPHYSICS, 2024, 18 (02) : 231 - 241
  • [28] Deep learning based prediction of extraction difficulty for mandibular third molars
    Jeong-Hun Yoo
    Han-Gyeol Yeom
    WooSang Shin
    Jong Pil Yun
    Jong Hyun Lee
    Seung Hyun Jeong
    Hun Jun Lim
    Jun Lee
    Bong Chul Kim
    Scientific Reports, 11
  • [29] Effort Analysis of OSS Project Based on Deep Learning Considering UI/UX Design
    Tamura, Yoshinobu
    Sone, Hironobu
    Sugisaki, Kodai
    Yamada, Shigeru
    2018 7TH INTERNATIONAL CONFERENCE ON RELIABILITY, INFOCOM TECHNOLOGIES AND OPTIMIZATION (TRENDS AND FUTURE DIRECTIONS) (ICRITO) (ICRITO), 2018, : 38 - 43
  • [30] Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment
    Pfau, Johannes
    Smeddinck, Jan David
    Malaka, Rainer
    PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20), 2020,