Video Games and Agency in Contemporary Society

被引:32
|
作者
Muriel, Daniel [1 ]
Crawford, Garry [2 ]
机构
[1] Univ Deusto, Leisure Studies Inst, Ave Univ 24, Bilbao 48007, Spain
[2] Univ Salford, Cultural Sociol, Salford, Lancs, England
关键词
agency; actor-network theory; assemblage; neoliberalism; freedom; video games; interactivity;
D O I
10.1177/1555412017750448
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
In recent years, the idea of player control, or agency, has become central and explicit in certain video games and genres, affecting many debates concerning the study or definitions of video games. In spite of this, the notion of agency in video games has been rarely explicitly explored or defined in relation to its sociological and political dimensions. Hence, drawing on actor-network theory, (neo-)Foucauldian governmentality studies, and empirical data gathered over a 3-year period, this article expands to our understanding of video game player agency and, moreover, argues that video games provide an important example and perspective to consider the contemporary nature and political basis of agency.
引用
收藏
页码:138 / 157
页数:20
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