Video Games and Agency in Contemporary Society

被引:32
|
作者
Muriel, Daniel [1 ]
Crawford, Garry [2 ]
机构
[1] Univ Deusto, Leisure Studies Inst, Ave Univ 24, Bilbao 48007, Spain
[2] Univ Salford, Cultural Sociol, Salford, Lancs, England
关键词
agency; actor-network theory; assemblage; neoliberalism; freedom; video games; interactivity;
D O I
10.1177/1555412017750448
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
In recent years, the idea of player control, or agency, has become central and explicit in certain video games and genres, affecting many debates concerning the study or definitions of video games. In spite of this, the notion of agency in video games has been rarely explicitly explored or defined in relation to its sociological and political dimensions. Hence, drawing on actor-network theory, (neo-)Foucauldian governmentality studies, and empirical data gathered over a 3-year period, this article expands to our understanding of video game player agency and, moreover, argues that video games provide an important example and perspective to consider the contemporary nature and political basis of agency.
引用
收藏
页码:138 / 157
页数:20
相关论文
共 50 条
  • [11] Electroconvulsive therapy portrayal in contemporary video games
    Buday, Jozef
    Neumann, Miroslav
    Zaludova Heidingerova, Jana
    Mares, Tadeas
    Magyarova, Eva
    Thai Le, Hong
    Divacky, Daniel
    Jireckova, Gabriela
    Albrecht, Jakub
    Kalisova, Lucie
    Pol, Marek
    Mahrik, Jakub
    Buday, Patrik
    Anders, Martin
    FRONTIERS IN PSYCHIATRY, 2024, 14
  • [12] Medium Specific Uncanny in Contemporary Video Games
    Csonge, Tamas
    ACTA UNIVERSITATIS SAPIENTIAE-FILM AND MEDIA STUDIES, 2023, 24 (01) : 185 - 202
  • [13] Artificial Society Generation for Modern Video Games
    Sarlo, Bryan
    Katchabaw, Michael
    2015 IEEE GAMES ENTERTAINMENT MEDIA CONFERENCE (GEM), 2015,
  • [14] 'After agency: The queer posthumanism of video games that cannot be played'
    Ruberg, Bo
    CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 2022, 28 (02): : 413 - 430
  • [15] Agency mechanics: gameplay design in survival horror video games
    Habel, Chad
    Kooyman, Ben
    DIGITAL CREATIVITY, 2014, 25 (01) : 1 - 14
  • [16] Agency, Control and Power in Video Games: The Procedural Rhetoric of Inside
    Csonge, Tamas
    EKPHRASIS-IMAGES CINEMA THEORY MEDIA, 2024, 31 (01): : 132 - 153
  • [17] Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games
    Cole, Tom
    Gillies, Marco
    GAMES AND CULTURE, 2021, 16 (02) : 187 - 207
  • [18] Video Games as (dis)Empowerment Devices: Agency in Advanced Liberalism
    Muriel, Daniel
    REVISTA ESPANOLA DE SOCIOLOGIA, 2018, 27 (03): : 451 - 467
  • [19] Institutionalized Aesthetics: Video Games and the Contemporary Art Gallery
    Atkinson, Paul
    Parsayi, Farzad
    GAMES AND CULTURE, 2024,
  • [20] Rethinking the success of music video games in contemporary culture
    Herschmann, Micael
    REDES COM-REVISTA DE ESTUDIOS PARA EL DESARROLLO SOCIAL DE LA COMUNICACION, 2011, (06): : 301 - 315