共 50 条
- [41] An Active Learning Strategy for Programming Courses MOBILE TECHNOLOGIES AND APPLICATIONS FOR THE INTERNET OF THINGS, 2019, 909 : 327 - 336
- [42] BINGO: brain-inspired learning memory NEURAL COMPUTING & APPLICATIONS, 2022, 34 (04): : 3223 - 3247
- [43] Is strategy instruction effective in facilitating students' ability to regulate their learning with hypermedia? ARTIFICIAL INTELLIGENCE IN EDUCATION: SHAPING THE FUTURE OF LEARNING THROUGH INTELLIGENT TECHNOLOGIES, 2003, 97 : 193 - 200
- [44] Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System 2014 EIGHTH INTERNATIONAL CONFERENCE ON COMPLEX, INTELLIGENT AND SOFTWARE INTENSIVE SYSTEMS (CISIS),, 2014, : 265 - 272
- [45] COMPARING E-LEARNING PLATFORMS FROM THE PERSPECTIVE OF FACILITATING ACTIVE AND COLLABORATIVE LEARNING 2020 BASIQ INTERNATIONAL CONFERENCE: NEW TRENDS IN SUSTAINABLE BUSINESS AND CONSUMPTION, 2020, : 364 - 371
- [46] The use of game engine learning as an education strategy in ecohealth GACETA MEDICA DE MEXICO, 2014, 150 (04): : 317 - 323
- [47] CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning CHI PLAY 2016: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION, 2016, : 61 - 66
- [48] Strategy acquisition for the game "Othello" based on reinforcement learning ICONIP'98: THE FIFTH INTERNATIONAL CONFERENCE ON NEURAL INFORMATION PROCESSING JOINTLY WITH JNNS'98: THE 1998 ANNUAL CONFERENCE OF THE JAPANESE NEURAL NETWORK SOCIETY - PROCEEDINGS, VOLS 1-3, 1998, : 841 - 844
- [50] Active defense strategy selection based on the static Bayesian game Xi'an Dianzi Keji Daxue Xuebao/Journal of Xidian University, 2016, 43 (01): : 144 - 150