Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior

被引:0
|
作者
Seele, Sven [1 ]
Haubrich, Tobias [1 ]
Metzler, Tim [1 ]
Schild, Jonas [1 ,2 ]
Herpers, Rainer [1 ,3 ,4 ]
Grzegorzek, Marcin [5 ]
机构
[1] Bonn Rhein Sieg Univ Appl Sci, Inst Visual Comp, Grantham Allee 20, D-53757 St Augustin, Germany
[2] Univ Appl Sci & Arts, Hsch Hannover, Hannover, Germany
[3] Univ New Brunswick, Fredericton, NB, Canada
[4] York Univ, Toronto, ON, Canada
[5] Univ Siegen, Res Grp Pattern Recognit, Siegen, Germany
来源
INTELLIGENT VIRTUAL AGENTS, IVA 2017 | 2017年 / 10498卷
关键词
intelligent virtual agents; synthetic perception; virtual attention; VISION; MEMORY;
D O I
10.1007/978-3-319-67401-8_50
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Simulations and serious games require realistic behavior of multiple intelligent agents in real-time. One particular issue is how attention and multi-modal sensory memory can be modeled in a natural but effective way, such that agents controllably react to salient objects or are distracted by other multi-modal cues from their current intention. We propose a conceptual framework that provides a solution with adherence to three main design goals: natural behavior, real-time performance, and controllability. As a proof of concept, we implement three major components and showcase effectiveness in a real-time game engine scenario. Within the exemplified scenario, a visual sensor is combined with static saliency probes and auditory cues. The attention model weighs bottom-up attention against intention-related top-down processing, controllable by a designer using memory and attention inhibitor parameters. We demonstrate our case and discuss future extensions.
引用
收藏
页码:403 / 412
页数:10
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