Combining GPU Tracing Methods within a Single Ray Query

被引:0
|
作者
Bartels, Pieterjan [1 ]
Harada, Takahiro [2 ]
机构
[1] Adv Micro Devices Inc, Brussels, Belgium
[2] Adv Micro Devices Inc, Santa Clara, CA USA
关键词
distance field; global illumination; ray tracing;
D O I
10.1145/3550340.3564231
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
A recent trend in real-time rendering is the utilization of the new hardware ray tracing capabilities. Often, usage of a distance field representation is proposed as an alternative when hardware ray tracing is deemed too costly, and the two are seen as competing approaches. In this work, we show that both approaches can work together effectively for a single ray query on modern hardware. We choose to use hardware ray tracing where precision is most important, while avoiding its heavy cost by using a distance field when possible. While a simple approach, in our experiments the resulting tracing algorithm overcomes the associated overhead and allows a user-defined middle ground between the performance of distance field traversal and the improved visual quality of hardware ray tracing.
引用
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页数:4
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