Combining GPU Tracing Methods within a Single Ray Query

被引:0
|
作者
Bartels, Pieterjan [1 ]
Harada, Takahiro [2 ]
机构
[1] Adv Micro Devices Inc, Brussels, Belgium
[2] Adv Micro Devices Inc, Santa Clara, CA USA
关键词
distance field; global illumination; ray tracing;
D O I
10.1145/3550340.3564231
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
A recent trend in real-time rendering is the utilization of the new hardware ray tracing capabilities. Often, usage of a distance field representation is proposed as an alternative when hardware ray tracing is deemed too costly, and the two are seen as competing approaches. In this work, we show that both approaches can work together effectively for a single ray query on modern hardware. We choose to use hardware ray tracing where precision is most important, while avoiding its heavy cost by using a distance field when possible. While a simple approach, in our experiments the resulting tracing algorithm overcomes the associated overhead and allows a user-defined middle ground between the performance of distance field traversal and the improved visual quality of hardware ray tracing.
引用
收藏
页数:4
相关论文
共 50 条
  • [1] GPU Ray Tracing
    Parker, Steven G.
    Friedrich, Heiko
    Luebke, David
    Morley, Keith
    Bigler, James
    Hoberock, Jared
    McAllister, David
    Robison, Austin
    Dietrich, Andreas
    Humphreys, Greg
    McGuire, Morgan
    Stich, Martin
    COMMUNICATIONS OF THE ACM, 2013, 56 (05) : 93 - 101
  • [2] Hybrid ray tracing - Ray tracing using GPU-accelerated image-space methods
    Robert, Philippe C. D.
    Schoepke, Severin
    Bieri, Hanspeter
    GRAPP 2007: PROCEEDINGS OF THE SECOND INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL GM/R, 2007, : 305 - 311
  • [3] Incoherent ray tracing on GPU
    Yang X.
    Xu D.
    Zhao L.
    Journal of Multimedia, 2010, 5 (03): : 259 - 267
  • [4] Ray tracing via GPU rasterization
    Hu, Wei
    Huang, Yangyu
    Zhang, Fan
    Yuan, Guodong
    Li, Wei
    VISUAL COMPUTER, 2014, 30 (6-8): : 697 - 706
  • [5] Ray tracing via GPU rasterization
    Wei Hu
    Yangyu Huang
    Fan Zhang
    Guodong Yuan
    Wei Li
    The Visual Computer, 2014, 30 : 697 - 706
  • [6] On Ray Reordering Techniques for Faster GPU Ray Tracing
    Meister, Daniel
    Boksansky, Jakub
    Guthe, Michael
    Bittner, Jiri
    I3D 2020: ACM SIGGRAPH SYMPOSIUM ON INTERACTIVE 3D GRAPHICS AND GAMES, 2020,
  • [7] Complex shading efficiently for ray tracing on GPU
    Xin Yang
    Duan-qing Xu
    Lei Zhao
    Bing Yang
    Multimedia Tools and Applications, 2015, 74 : 1091 - 1106
  • [8] Complex shading efficiently for ray tracing on GPU
    Yang, Xin
    Xu, Duan-qing
    Zhao, Lei
    Yang, Bing
    MULTIMEDIA TOOLS AND APPLICATIONS, 2015, 74 (03) : 1091 - 1106
  • [9] The Research on the ray tracing algorithms Base on GPU
    Mao, Huaqing
    Zhu, Li
    CONFERENCE ON WEB BASED BUSINESS MANAGEMENT, VOLS 1-2, 2010, : 1012 - 1015
  • [10] GPU-based nonlinear ray tracing
    Weiskopf, D
    Schafhitzel, T
    Ertl, T
    COMPUTER GRAPHICS FORUM, 2004, 23 (03) : 625 - 633