Player immersion in the computer game narrative

被引:0
|
作者
Qin, Hua [1 ]
Rau, Pei-Luen Patrick [1 ]
Salvendy, Gavriel [2 ]
机构
[1] Tsinghua Univ, Dept Ind Engn, Beijing 100084, Peoples R China
[2] Purdue Univ, Sch Ind Engn, W Lafayette, IN 47907 USA
来源
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The main characteristics of the computer game narrative are interactive and nonlinear, so this study proposes a questionnaire aim at studying player immersion in the computer game narrative. To evaluate the questionnaire, a survey was conducted on the Internet. After factor analysis and reliability test, an instrument for measuring player immersion were obtained. This instrument not only can be applied to the computer game narrative, it also ca be used to measure user experience in story-oriented virtual reality.
引用
收藏
页码:458 / +
页数:2
相关论文
共 50 条
  • [1] Measuring Player Immersion in the Computer Game Narrative
    Qin, Hua
    Rau, Pei-Luen Patrick
    Salvendy, Gavriel
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2009, 25 (02) : 107 - 133
  • [2] Effect of Ecological Gestures on the Immersion of the Player in a Serious Game
    Bourgault, Nicolas
    Bouchard, Bruno
    Menelas, Bob-Antoine J.
    SERIOUS GAMES DEVELOPMENT AND APPLICATIONS, SGDA 2014, 2014, 8778 : 21 - 33
  • [3] Effects of different scenarios of game difficulty on player immersion
    Qin, Hua
    Rau, Pei-Luen Patrick
    Salvendy, Gavriel
    INTERACTING WITH COMPUTERS, 2010, 22 (03) : 230 - 239
  • [4] How Do Narrative Features Affect a Player's Immersion in Computer Games? The Analytical Hierarchy Process Approach
    Guo, Zixuan
    Lo, Cheng-Hung
    CROSS-CULTURAL DESIGN-APPLICATIONS IN LEARNING, ARTS, CULTURAL HERITAGE, CREATIVE INDUSTRIES, AND VIRTUAL REALITY, CCD 2022, PT II, 2022, 13312 : 468 - 483
  • [5] An Algorithmic Solution for a Single Player Computer Game
    Zhu, Daxin
    Wang, Lei
    Tian, Jun
    Wang, Xiaodong
    INTERNATIONAL JOURNAL OF APPLIED MATHEMATICS & STATISTICS, 2014, 52 (05): : 21 - 28
  • [7] Stress Analysis of a Computer Game Player using Electroencephalogram
    Abhishek, Appaji M.
    Suma, H. N.
    2014 INTERNATIONAL CONFERENCE ON CIRCUITS, COMMUNICATION, CONTROL AND COMPUTING (I4C), 2014, : 25 - 28
  • [8] Is cosmic computer game in single-player mode?
    Bailey, John
    NEW SCIENTIST, 2018, 237 (3170) : 53 - 53
  • [9] Production Design and Game Design in Videogames: Action, Emotion and Immersion in the Player Lived
    Figueiredo, Carlos
    ADVANCES IN ERGONOMICS IN DESIGN, 2016, 485 : 665 - 673
  • [10] A BRIEF DESCRIPTION OF 'MINDWHEEL' + A NARRATIVE COMPUTER GAME
    PINSKY, R
    NEW ENGLAND REVIEW AND BREAD LOAF QUARTERLY, 1987, 10 (01): : 64 - 67