Player immersion in the computer game narrative

被引:0
|
作者
Qin, Hua [1 ]
Rau, Pei-Luen Patrick [1 ]
Salvendy, Gavriel [2 ]
机构
[1] Tsinghua Univ, Dept Ind Engn, Beijing 100084, Peoples R China
[2] Purdue Univ, Sch Ind Engn, W Lafayette, IN 47907 USA
来源
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The main characteristics of the computer game narrative are interactive and nonlinear, so this study proposes a questionnaire aim at studying player immersion in the computer game narrative. To evaluate the questionnaire, a survey was conducted on the Internet. After factor analysis and reliability test, an instrument for measuring player immersion were obtained. This instrument not only can be applied to the computer game narrative, it also ca be used to measure user experience in story-oriented virtual reality.
引用
收藏
页码:458 / +
页数:2
相关论文
共 50 条
  • [41] Video game, Player, Text
    Devers, Deirdre
    JOURNAL OF GAMING AND VIRTUAL WORLDS, 2010, 2 (01): : 92 - 94
  • [42] An Artificial Player for a Language Game
    Semeraro, Giovanni
    de Gemmis, Marco
    Lops, Pasquale
    Basile, Pierpaolo
    IEEE INTELLIGENT SYSTEMS, 2012, 27 (05) : 36 - 43
  • [43] A Parallel General Game Player
    Mehat, Jean
    Cazenave, Tristan
    KUNSTLICHE INTELLIGENZ, 2011, 25 (01): : 43 - 47
  • [44] A new player in the old game
    James Pickett
    Nature Reviews Molecular Cell Biology, 2007, 8 : 675 - 675
  • [45] GAME PLAYER - YGLESIAS,R
    NILSEN, AP
    ENGLISH JOURNAL, 1979, 68 (09): : 79 - 79
  • [46] GAME PLAYER - YGLESIAS,R
    POLLITT, K
    NEW YORK TIMES BOOK REVIEW, 1978, 83 (05): : 24 - 24
  • [47] A self-defining game for one player: On the nature of creativity and the possibility of creative computer programs
    Cohen, H
    LEONARDO, 2002, 35 (01) : 59 - 64
  • [48] A Q-Learning Approach to Developing an Automated Neural Computer Player for the Board Game of CLUE®
    Cai, Chenghui
    Ferrari, Silvia
    2008 IEEE INTERNATIONAL JOINT CONFERENCE ON NEURAL NETWORKS, VOLS 1-8, 2008, : 2346 - +
  • [49] Development of a distributed multi-player computer game for scientific experimentation of team training protocols
    Cao, S
    Volz, RA
    Johnson, J
    Nanjanath, M
    Whetzel, J
    Xu, DX
    ELECTRONIC LIBRARY, 2004, 22 (01): : 43 - 54
  • [50] Engagement in Computer and Video Games Method for the study of physiological responses of in-game player experience
    Bachelder, Steven
    Santhanam, Rajesh
    Hayashi, Masaki
    Nakajima, Masayuki
    2013 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW), 2013, : 371 - 371