共 50 条
- [1] Analysis of computer game player stress level using EEG data PROCEEDINGS OF CGAMES'2007: 11TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, EDUCATIONAL AND SERIOUS GAMES, 2007, 2007, : 111 - 118
- [2] Player immersion in the computer game narrative ENTERTAINMENT COMPUTING - ICEC 2007, 2007, 4740 : 458 - +
- [3] An Algorithmic Solution for a Single Player Computer Game INTERNATIONAL JOURNAL OF APPLIED MATHEMATICS & STATISTICS, 2014, 52 (05): : 21 - 28
- [7] COMPUTER FREQUENCY ANALYSIS OF ELECTROENCEPHALOGRAM ELECTROENCEPHALOGRAPHY AND CLINICAL NEUROPHYSIOLOGY, 1967, 23 (04): : 389 - &
- [9] Intelligent Behaviors Simulation for Computer Game None-Player Characters by Using Virtools ICMS2010: PROCEEDINGS OF THE THIRD INTERNATIONAL CONFERENCE ON MODELLING AND SIMULATION, VOL 2: MODELLING AND SIMULATION IN ENGINEERING, 2010, : 429 - 433
- [10] Affect and the computer game player: The effect of gender, personality, and game reinforcement structure on affective responses to computer game-play CYBERPSYCHOLOGY & BEHAVIOR, 2006, 9 (03): : 308 - 316