Smooth force rendering on coarse polygonal meshes

被引:6
|
作者
Wu, Jun
Leung, Yuen-Shan
Wang, Charlie C. L. [1 ]
Wang, Dangxiao [2 ]
Zhang, Yuru [2 ]
机构
[1] Chinese Univ Hong Kong, Dept Mech & Automat Engn, Shatin, Hong Kong, Peoples R China
[2] Beihang Univ, Sch Mech Engn & Automat, Beijing, Peoples R China
关键词
force rendering; Gregory patch; G(1) continuity; coarse mesh; n-sided polygon; HAPTIC DISPLAY; SURFACES; CONTACT;
D O I
10.1002/cav.348
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Piecewise linear polygonal model has only G continuity, thus users can easily feel the edges when using haptic device to touch a solid represented by coarse polygonal meshes. To produce an appealing haptic sensation for smooth solids, a large number of polygons are needed in conventional approaches. This, however, slows down computation and consumes much more memory. In this paper, we present a method to generate smooth feedback force in haptic interaction with coarse polygonal meshes. Our method calculates the interaction force based on Gregory patches, which are locally constructed from n-sided polygons and ensure G(1) continuity across boundaries of patches. During the real time haptic interaction, the contact point is continuously tracked on the locally constructed Gregory patches and thus generates smooth haptic forces to be rendered. Our method is validated on various models with comparison to conventional force rendering techniques. Copyright (C) 2010 John Wiley & Sons, Ltd.
引用
收藏
页码:235 / 244
页数:10
相关论文
共 50 条
  • [21] Volume rendering of unstructured hexahedral meshes
    Fabio Markus Miranda
    Waldemar Celes
    The Visual Computer, 2012, 28 : 1005 - 1014
  • [22] EXACT FACE-OFFSETTING FOR POLYGONAL MESHES
    Ross, Elissa
    Hambleton, Daniel
    COMPUTATIONAL ECOLOGIES: DESIGN IN THE ANTHROPOCENE, 2015, : 202 - 209
  • [23] MeshGit: Diffing and Merging Meshes for Polygonal Modeling
    Denning, Jonathan D.
    Pellacini, Fabio
    ACM TRANSACTIONS ON GRAPHICS, 2013, 32 (04):
  • [24] A memory efficient simplification algorithm of polygonal meshes
    Zhao, Yongsheng
    Li, Lingyun
    Song, Lihua
    2007 IEEE INTERNATIONAL CONFERENCE ON AUTOMATION AND LOGISTICS, VOLS 1-6, 2007, : 1033 - 1036
  • [25] A carving framework for topology simplification of polygonal meshes
    Hagbi, Nate
    El-Sana, Jihad
    ADVANCES IN GEOMETRIC MODELING AND PROCESSING, 2008, 4975 : 47 - 61
  • [26] Making sky lanterns from polygonal meshes
    Lin, Juncong
    Gao, Xing
    Liao, Minghong
    Xia, Jiazhi
    Li, Guilin
    He, Ying
    COMPUTERS & ELECTRICAL ENGINEERING, 2014, 40 (05) : 1592 - 1603
  • [27] Distortion-free steganography for polygonal meshes
    Bogomjakov, Alexander
    Gotsman, Craig
    Isenburg, Martin
    COMPUTER GRAPHICS FORUM, 2008, 27 (02) : 637 - 642
  • [28] Authentication of 3-D polygonal meshes
    Lin, HY
    Liao, HYM
    Lu, CS
    Lin, JC
    DIGITAL WATERMARKING, 2004, 2939 : 168 - 183
  • [29] Steganography for three-dimensional polygonal meshes
    Aspert, N
    Drelie, E
    Maret, Y
    Ebrahimi, T
    APPLICATIONS OF DIGITAL IMAGE PROCESSING XXV, 2002, 4790 : 211 - 219
  • [30] A Comparison of Surface Subdivision Algorithms for Polygonal Meshes
    Vlachkova, K.
    Terziev, P.
    APPLICATION OF MATHEMATICS IN TECHNICAL AND NATURAL SCIENCES, 2012, 1487 : 343 - 350