Smooth force rendering on coarse polygonal meshes

被引:6
|
作者
Wu, Jun
Leung, Yuen-Shan
Wang, Charlie C. L. [1 ]
Wang, Dangxiao [2 ]
Zhang, Yuru [2 ]
机构
[1] Chinese Univ Hong Kong, Dept Mech & Automat Engn, Shatin, Hong Kong, Peoples R China
[2] Beihang Univ, Sch Mech Engn & Automat, Beijing, Peoples R China
关键词
force rendering; Gregory patch; G(1) continuity; coarse mesh; n-sided polygon; HAPTIC DISPLAY; SURFACES; CONTACT;
D O I
10.1002/cav.348
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Piecewise linear polygonal model has only G continuity, thus users can easily feel the edges when using haptic device to touch a solid represented by coarse polygonal meshes. To produce an appealing haptic sensation for smooth solids, a large number of polygons are needed in conventional approaches. This, however, slows down computation and consumes much more memory. In this paper, we present a method to generate smooth feedback force in haptic interaction with coarse polygonal meshes. Our method calculates the interaction force based on Gregory patches, which are locally constructed from n-sided polygons and ensure G(1) continuity across boundaries of patches. During the real time haptic interaction, the contact point is continuously tracked on the locally constructed Gregory patches and thus generates smooth haptic forces to be rendered. Our method is validated on various models with comparison to conventional force rendering techniques. Copyright (C) 2010 John Wiley & Sons, Ltd.
引用
收藏
页码:235 / 244
页数:10
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