A Role-Play Game to Facilitate the Development of Students' Reflective Internet Skills

被引:0
|
作者
Admiraal, Wilfried [1 ]
机构
[1] Leiden Univ, Grad Sch Teaching, Leiden, Netherlands
来源
EDUCATIONAL TECHNOLOGY & SOCIETY | 2015年 / 18卷 / 03期
关键词
Media literacy; Reflective internet skills; Role-play game; Secondary education; Gender differences; LITERACY; INFORMATION; WEB; EDUCATION;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Although adolescents are currently the most frequent users of the Internet, many youngsters still have difficulties with a critical, reflective, and responsible use of the Internet. A study was carried out on teaching with a digital role-play game to increase students' reflective Internet skills. In this game, students had to promote a fictional celebrity. The six game levels cumulated in complexity and scope, and students played different roles in each of them (e.g., manager, marketing manager, and journalist). In a one-group pre-test/post-test design, the implementation of the role-play game in four secondary school classes was evaluated using a questionnaire on students' reflective Internet skills. On both pre-test and post-test, girls generally out-performed boys on reflective Internet skills. Repeated measures analyses showed that this gender difference was significantly reduced by teaching with the role-play game. Boys significantly increased their reflective Internet skills, but girls did not. Implications for teaching with this role-play game are presented along with indications how the role-play game could be redesigned to be effective for all students.
引用
收藏
页码:301 / 308
页数:8
相关论文
共 50 条
  • [31] A praxeological perspective for the design and implementation of a digital role-play game
    Sanchez E.
    Monod-Ansaldi R.
    Vincent C.
    Safadi-Katouzian S.
    Education and Information Technologies, 2017, 22 (6) : 2805 - 2824
  • [33] APPS FOR EDUCATION: DEVELOPMENT OF A VIRTUAL ROLE-PLAY SIMULATION APP FOR ACADEMIC TEACHERS AND STUDENTS
    Alloghani, M.
    Al-Jumeily, D.
    Hussain, A.
    EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 2201 - 2201
  • [34] Prey Play: Learning about Predators and Prey through an Interactive, Role-Play Game
    Deaton, Cynthia C. M.
    Dodd, Kristen
    Drennon, Katherine
    Nagle, Jack
    SCIENCE ACTIVITIES, 2012, 49 (04): : 128 - 137
  • [35] Master's Students' Experiences in a Multicultural Counseling Role-Play
    Rapisarda C.
    Jencius M.
    McGlothlin J.
    International Journal for the Advancement of Counselling, 2011, 33 (4) : 361 - 375
  • [36] Do students develop better motivational interviewing skills through role-play with standardised patients or with student colleagues?
    Mounsey, Anne L.
    Bovbjerg, Viktor
    White, Laura
    Gazewood, John
    MEDICAL EDUCATION, 2006, 40 (08) : 775 - 780
  • [37] Math Role-Play Game Using Lehmer's RNG Algorithm
    Yong, Chong Bin
    Thinakaran, Rajermani
    Ismail, Nurul Halimatul Asmak
    Awwad, Samer A. B.
    International Journal of Advanced Computer Science and Applications, 2024, 15 (12) : 539 - 550
  • [38] CREATIVE CLASSROOMS THROUGH GAME-BASED ROLE-PLAY SCENARIOS
    Gjedde, L.
    ICERI2014: 7TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2014, : 2087 - 2087
  • [39] Pharmacy Students Feedback on the use of Role-play in Teaching Ethics
    Al-Aqeel, Sinaa A.
    PHARMACY EDUCATION, 2013, 13 (01): : 140 - 144
  • [40] PERSONAS AND ROLE-PLAY HELP STUDENTS (AND DESIGNERS) EXPERIENCING REALITY
    Van Os, Gerard
    Van Beurden, Karin
    DS 78: PROCEEDINGS OF THE 16TH INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION (E&PDE14): DESIGN EDUCATION AND HUMAN TECHNOLOGY RELATIONS, 2014, : 657 - 662