A Role-Play Game to Facilitate the Development of Students' Reflective Internet Skills

被引:0
|
作者
Admiraal, Wilfried [1 ]
机构
[1] Leiden Univ, Grad Sch Teaching, Leiden, Netherlands
来源
EDUCATIONAL TECHNOLOGY & SOCIETY | 2015年 / 18卷 / 03期
关键词
Media literacy; Reflective internet skills; Role-play game; Secondary education; Gender differences; LITERACY; INFORMATION; WEB; EDUCATION;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Although adolescents are currently the most frequent users of the Internet, many youngsters still have difficulties with a critical, reflective, and responsible use of the Internet. A study was carried out on teaching with a digital role-play game to increase students' reflective Internet skills. In this game, students had to promote a fictional celebrity. The six game levels cumulated in complexity and scope, and students played different roles in each of them (e.g., manager, marketing manager, and journalist). In a one-group pre-test/post-test design, the implementation of the role-play game in four secondary school classes was evaluated using a questionnaire on students' reflective Internet skills. On both pre-test and post-test, girls generally out-performed boys on reflective Internet skills. Repeated measures analyses showed that this gender difference was significantly reduced by teaching with the role-play game. Boys significantly increased their reflective Internet skills, but girls did not. Implications for teaching with this role-play game are presented along with indications how the role-play game could be redesigned to be effective for all students.
引用
收藏
页码:301 / 308
页数:8
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