3D Gesture-Recognition Based Animation Game

被引:5
|
作者
Gosalia, Niyati [1 ]
Jain, Priya [1 ]
Shah, Ishita [1 ]
Joshi, Abhijit R. [2 ,3 ]
Katre, Neha [4 ]
Sahasrabudhe, Sameer [5 ]
机构
[1] DJ Sanghvi Coll Engn, Bombay 400056, Maharashtra, India
[2] DJ Sanghvi Coll Engn, Acad, Bombay 400056, Maharashtra, India
[3] DJ Sanghvi Coll Engn, IT, Bombay 400056, Maharashtra, India
[4] DJ Sanghvi Coll Engn, IT Dept, Bombay 400056, Maharashtra, India
[5] Tata Inst Social Sci, Bombay 400088, Maharashtra, India
关键词
Gesture based educational game; Blender game engine; Web camera; Exergaming; Multiple intelligences; Arithmetic drill;
D O I
10.1016/j.procs.2015.03.138
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This abstract frames the research conducted on the existing version of a 3-D gesture-recognition based animation game, MathMazing with the purpose of overcoming the drawbacks of this system. In addition to this, we have summarized our approach to the proposed system. MathMazing was implemented by our alumni [Sahasrabudhe et al, 2009] ([1]) for teaching basic arithmetic to primary school. Our objective is to improve upon it. We have made a thorough study of its drawbacks and will be combating the same within the course of our project implementation. This endeavor not only requires the application of Logic and Kinesthetic skills but it also addresses spatial skills. This paper highlights the study of the existing system and puts forth a proposed solution that overcomes the limitations of the existing system. (C) 2015 The Authors. Published by Elsevier B.V.
引用
收藏
页码:712 / 717
页数:6
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