Serious video games in pediatrics

被引:4
|
作者
Drummond, D. [1 ,2 ]
Tesniere, A. [1 ,3 ]
Hadchouel, A. [1 ,2 ]
机构
[1] Univ Paris 05, Dept Simulat Sante Lumens, 45 Rue St Peres, F-75006 Paris, France
[2] Hop Necker Enfants Malad, AP HP, Serv Pneumol Pediat, 149 Rue Sevres, F-75015 Paris, France
[3] Hop Cochin, AP HP, Reanimat Chirurg, 27 Rue Faubourg St Jacques, F-75014 Paris, France
来源
ARCHIVES DE PEDIATRIE | 2018年 / 25卷 / 01期
关键词
Serious video games; Playing video games; Field of public health; BINOCULAR IPAD TREATMENT; CHILDREN; DISTRACTION; COMPUTER; ASTHMA; ADOLESCENTS; MANAGEMENT; INDUCTION; AMBLYOPIA; OUTCOMES;
D O I
10.1016/j.arcped.2017.10.028
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
Playing video games has been associated with several negative effects in children. However, serious games, which are video games designed for a primary purpose other than pure entertainment, should not be neglected by pediatricians. In the field of public health, some serious games are a means to decrease drug consumption and improve sexual health behavior in adolescents. In schools, serious games can be used to change students' perception of the disease of one of their classmates, or to train students on basic life support. Serious games are also used with patients: they can distract them from a painful procedure, increase their compliance to treatments, or participate in their rehabilitation. Finally, serious games allow healthcare professionals to train on the management of various medical situations without risk. For every field of application, this review presents the rationale of the use of video games, followed by concrete examples of video games and the results of their scientific evaluation. (C) 2017 Elsevier Masson SAS. All rights reserved.
引用
收藏
页码:48 / 54
页数:7
相关论文
共 50 条
  • [21] Serious games
    Barnes, Tiffany
    Encarnação, L. Miguel
    Shaw, Christopher D.
    IEEE Computer Graphics and Applications, 2009, 29 (02): : 18 - 19
  • [22] Serious games
    Barnes, Tiffany
    Encarncao, L. Miguel
    Shaw, Chris
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2008, 28 (02) : 22 - 22
  • [23] Serious games
    LoPiccolo, P
    COMPUTER GRAPHICS WORLD, 2004, 27 (02) : 4 - 4
  • [24] Using Serious Games and Video Materials in Clinical Training in Nursing and Midwifery Education
    Georgieva-Tsaneva, Galya
    Serbezova, Ivanichka
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2021, 16 (16) : 231 - 241
  • [25] INVESTIGATION OF THE IMPACT OF VIDEO METHODS AND SERIOUS GAMES IN THE PROCESS OF MEDICAL TRAINING IN BULGARIA
    Georgieva-Tsaneva, G.
    Serbesova, I.
    14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 1170 - 1176
  • [26] Raising Awareness of Climate Heritage Resilience and Vulnerability by Playing Serious Video Games
    Bontchev, Boyan
    Terzieva, Valentina
    De Bonis, Luciano
    Nocera, Rossella
    Vassileva, Dessislava
    Ottaviano, Giovanni
    APPLIED SCIENCES-BASEL, 2025, 15 (01):
  • [27] Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice
    Chorianopoulos, Konstantinos
    Giannakos, Michail N.
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2014, 1 (03): : 51 - 59
  • [28] The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review
    Tang, Wymann S. W.
    Ng, Tricia J. Y.
    Wong, Joseph Z. A.
    Ho, Cyrus S. H.
    JOURNAL OF MEDICAL INTERNET RESEARCH, 2022, 24 (08)
  • [29] Effective Neurofeedback Training of Large Electroencephalogram Signals Using Serious Video Games
    Huang, Haitao
    Shin, Min-Chul
    Lee, Jieun
    Yoon, Seung-Hyun
    IEEE ACCESS, 2023, 11 : 112175 - 112188
  • [30] Play is a Serious Business: Play and Video Games from Gadamer's Perspective
    Karakus, Rahmi
    Akyaman, Serefraz
    BEYTULHIKME-AN INTERNATIONAL JOURNAL OF PHILOSOPHY, 2020, 10 (01): : 79 - 104