The representation of chess game

被引:0
|
作者
Boskovic, B [1 ]
Greiner, S [1 ]
Brest, J [1 ]
Zumer, V [1 ]
机构
[1] Univ Maribor, Fac Elect Engn & Comp Sci, SLO-2000 Maribor, Slovenia
关键词
chess program; game representation; bitboard; rotated bitboard; move presentation; Zobrist keys; move generator; transposition table;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Implementation of a fast chess program is a formidable task from many perspectives. The architecture of a programming model is vital to get the best performance. Instead of building a chess program based on knowledge we opted for speed instead We implemented the majority of all key concepts which turned out to be very efficient in our chess program design. Tests have shown relatively high rating of our implementation despite the simple evaluation function.
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页码:381 / 386
页数:6
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